| Buy binoculars on every loadout | Money & XP | Confirmed | 9:20 |
| Move whatever you are doing into the hotzone | Money & XP | Confirmed | 6:45 |
| Never self-heal | Money & XP | Confirmed | 2:29 |
| Best risk-adjusted method for a new account: hotzone medic | Money & XP | Confirmed | 3:31 |
| Fly transport only with a full cabin | Money & XP | Confirmed | 0:43 |
| Season 1 cumulative XP milestones | Money & XP | Confirmed | 16:52 |
| Set crate markup to 0% when restocking your own FOB | Money & XP | Confirmed | 12:23 |
| The per-life buy economy | Money & XP | Confirmed | 4:49 |
| The hotzone double-payout rule | Money & XP | Confirmed | 6:45 |
| Hotzone medic | Money & XP | Confirmed | 3:31 |
| Helicopter transport | Money & XP | Confirmed | 12:36 |
| Logistics and crate reselling (the vendor play) | Money & XP | Confirmed | 12:23 |
| Spotting and marking | Money & XP | Confirmed | 9:20 |
| 7-9. Demolition: spawn vehicles, FOBs, armour | Money & XP | Confirmed | 5:32 |
| Ramming enemy helicopters | Money & XP | Unverified | 12:41 |
| Methods that do not work as advertised | Money & XP | Likely | video |
| What the eight tracks are, and which is not a track | Money & XP | Disputed | 3:05 |
| Exactly which actions feed which track | Money & XP | Confirmed | 3:05 |
| The Season 1 XP curve | Money & XP | Confirmed | 16:52 |
| Support - fastest track in the game, and the fastest route to Career level | Money & XP | Likely | video |
| Recon - fastest track that needs no combat skill at all | Money & XP | Likely | video |
| Medic - the track that pays you to level it | Money & XP | Likely | video |
| Pilot | Money & XP | Confirmed | video |
| Driver - the most tedious grind, and the patch's quiet winner | Money & XP | Likely | video |
| Infantry / Assault - do this last | Money & XP | Likely | video |
| Gold bars: what they are and when to convert | Money & XP | Disputed | 7:03 |
| Under-exploited: the buy-your-own-logistics trick | Money & XP | Likely | video |
| Helicopter ramming for $23,000 in 30 seconds | Money & XP | Unverified | 12:41 |
| Scanning helicopters immediately before a teammate's AA kill | Money & XP | Single source | 9:20 |
| Buying gear from friends at spawn to bypass unlock gates | Money & XP | Likely | video |
| Buildable AA missile launcher as an XP and money printer | Money & XP | Disputed | video |
| Check the main-menu Black Market every few hours | Money & XP | Single source | 2:36 |
| The three tiers | FOBs & Building | Confirmed | 9:38 |
| What each of the four supply types feeds | FOBs & Building | Confirmed | 10:34 |
| Animation-cancel every swing | FOBs & Building | Confirmed | 3:22 |
| Anchor the X by standing at maximum reach | FOBs & Building | Confirmed | 6:20 |
| Dismantling refunds nothing | FOBs & Building | Likely | 3:39 |
| Barbed wire: what it does and does not do | FOBs & Building | Confirmed | 3:53 |
| Towers, codes and the hotzone | FOBs & Building | Confirmed | video |
| Numbers, and where they conflict | FOBs & Building | Disputed | 11:19 |
| Capture, not destruction | FOBs & Building | Confirmed | video |
| Explosives | FOBs & Building | Unverified | video |
| Building as a low-risk income and XP route | FOBs & Building | Confirmed | video |
| Open question: is one $300 IED really enough to destroy a $7,500 FOB? | FOBs & Building | Unverified | video |
| Under-exploited and worth testing | FOBs & Building | Unverified | video |
| Hammer animation cancel (~2x build speed) | FOBs & Building | Confirmed | video |
| Anchoring the yellow X by standing at maximum reach | FOBs & Building | Confirmed | video |
| Single $300 IED destroying a $7,500 FOB | FOBs & Building | Unverified | video |
| Park the spawn vehicle inside an Indirect Fire Shelter | FOBs & Building | Confirmed | 3:39 |
| The enclosed Vanguard nest | FOBs & Building | Single source | 3:13 |
| Be first to a tower top for free high-tier gear | FOBs & Building | Single source | 4:14 |
| Buy armor every single life | Combat & Loadouts | Likely | 17:30 |
| Legs are unarmored at every tier | Combat & Loadouts | Confirmed | 8:44 |
| Shift to hold breath, Page Up/Down to zero | Combat & Loadouts | Likely | 1:29 |
| The gun in your hands decides the track | Combat & Loadouts | Confirmed | 16:33 |
| Never bandage yourself if a teammate can | Combat & Loadouts | Confirmed | 2:29 |
| Take the free Emergency Resuscitator every spawn | Combat & Loadouts | Confirmed | 2:07 |
| Recon: skip the Scout Rifle TD | Combat & Loadouts | Confirmed | 6:12 |
| Legs are unarmored at every tier | Combat & Loadouts | Confirmed | 8:44 |
| The leg meta | Combat & Loadouts | Confirmed | 8:44 |
| Armor weight is a real cost, not a rounding error | Combat & Loadouts | Confirmed | 14:52 |
| When AP actually unlocks, and what it costs | Combat & Loadouts | Likely | 8:52 |
| Test it yourself in ten minutes | Combat & Loadouts | Confirmed | 8:04 |
| Weight classes and the two sprint types | Combat & Loadouts | Confirmed | 1:58 |
| Parachutes | Combat & Loadouts | Confirmed | 5:07 |
| The mapping | Combat & Loadouts | Confirmed | 16:33 |
| Attachments are universal | Combat & Loadouts | Confirmed | 12:27 |
| Zeroing with Page Up and Page Down | Combat & Loadouts | Likely | 1:29 |
| Killcams tell the enemy where you are | Combat & Loadouts | Confirmed | 9:45 |
| Committed recommendation: stop at one rifle, and pick it by calibre | Combat & Loadouts | Disputed | 1:00 |
| Always carry one utility item | Combat & Loadouts | Confirmed | 16:33 |
| Reading bodies | Combat & Loadouts | Likely | 11:03 |
| Shotguns and close range | Combat & Loadouts | Confirmed | 5:37 |
| Sidearms | Combat & Loadouts | Disputed | 8:04 |
| The revive ladder | Combat & Loadouts | Confirmed | 2:07 |
| Take the free resuscitator every single life | Combat & Loadouts | Confirmed | 2:07 |
| Bandage others, never yourself | Combat & Loadouts | Confirmed | 2:29 |
| The defibrillator is the inflection point | Combat & Loadouts | Confirmed | 4:10 |
| Loot the downed player's own resuscitator | Combat & Loadouts | Confirmed | 10:55 |
| Revive farming: the three income layers | Combat & Loadouts | Confirmed | 4:33 |
| The medic weapon ladder | Combat & Loadouts | Confirmed | 1:47 |
| Do not buy the Scout Rifle TD | Combat & Loadouts | Confirmed | 6:12 |
| Spotting economics | Combat & Loadouts | Confirmed | 6:12 |
| The spot ladder: spotting tools by level and cost | Combat & Loadouts | Confirmed | 8:54 |
| Ghillie suits and the killcam block | Combat & Loadouts | Confirmed | 9:45 |
| Buy this: Infantry loadouts | Combat & Loadouts | Likely | 2:43 |
| Buy this: Medic loadouts | Combat & Loadouts | Likely | 2:43 |
| Buy this: Support loadouts | Combat & Loadouts | Likely | 2:43 |
| What to buy each life, by bankroll | Combat & Loadouts | Likely | 17:30 |
| Fair: looting a downed teammate's own resuscitator to revive them | Combat & Loadouts | Confirmed | 10:55 |
| Unverified: one $300 IED reportedly destroys a $7,500 FOB | Combat & Loadouts | Unverified | video |
| Unclear: defibrillator friendly fire | Combat & Loadouts | Single source | video |
| Free spawn vehicles you do not have to buy | Vehicles & Fire Support | Likely | 4:07 |
| Step zero: the firing range | Vehicles & Fire Support | Confirmed | 0:43 |
| Flares, lock tones and the flare-baiting trick | Vehicles & Fire Support | Confirmed | 5:15 |
| Passenger parachutes and the passenger list | Vehicles & Fire Support | Confirmed | 5:07 |
| Do not fire an RPG out of a helicopter | Vehicles & Fire Support | Single source | 12:01 |
| Drop-off requests, unlocking the aircraft, and tips | Vehicles & Fire Support | Confirmed | 3:31 |
| Passenger economics, fines and the empty-seat rule | Vehicles & Fire Support | Confirmed | 0:43 |
| Logistics: crates, pallets and dropping them | Vehicles & Fire Support | Confirmed | 12:23 |
| Which gun platform, and how to fly it | Vehicles & Fire Support | Likely | 4:15 |
| Roles: what to buy and why | Vehicles & Fire Support | Likely | 10:26 |
| The vehicle inventory rule, fuel and repairs | Vehicles & Fire Support | Confirmed | 4:15 |
| How it arrives and what it does | Vehicles & Fire Support | Confirmed | 4:49 |
| The antenna: disabling an enemy APC without killing it | Vehicles & Fire Support | Confirmed | 4:31 |
| Killing an enemy APC outright | Vehicles & Fire Support | Likely | 5:32 |
| Counters beyond anti-tank infantry | Vehicles & Fire Support | Likely | 15:32 |
| Running a tank: logistics, loadout and whether it pays | Vehicles & Fire Support | Single source | 1:21 |
| The Talon SAM emplacement | Vehicles & Fire Support | Confirmed | 9:20 |
| Learn to fly in the firing range, not in a match | Vehicles & Fire Support | Confirmed | 0:43 |
| Buy a $100 Basic Parachute before you board | Vehicles & Fire Support | Confirmed | 5:07 |
| Hold your flares until you see smoke | Vehicles & Fire Support | Confirmed | 5:15 |
| Team-killing costs $1,500 per player | Vehicles & Fire Support | Confirmed | 0:43 |
| Open question: the spawn-vehicle destruction payout | Vehicles & Fire Support | Disputed | 5:50 |
| Open question: the free match-start vehicles | Vehicles & Fire Support | Unverified | 4:07 |
| Helicopter ramming for cash | Vehicles & Fire Support | Single source | video |
| Recon scanning helicopters just before a teammate's AA kills them | Vehicles & Fire Support | Single source | video |
| Shooting the APC roof antenna to disable enemy spawns | Vehicles & Fire Support | Confirmed | 4:31 |
| Running the SPH-2: from purchase to first shot | Vehicles & Fire Support | Single source | 4:42 |
| Fast ranging without the math: estimate, one test shot, correct | Vehicles & Fire Support | Likely | 4:52 |
| Stand in the hotzone: you count double and everything pays double | Winning & Teamplay | Confirmed | 6:45 |
| Capture towers and post your code digit | Winning & Teamplay | Confirmed | video |
| Join a squad; proximity voice leaks to the enemy | Winning & Teamplay | Confirmed | 0:56 |
| Right-click the map as a helicopter passenger to request a drop-off | Winning & Teamplay | Confirmed | 1:42 |
| Team kills cost $1,500 per player | Winning & Teamplay | Confirmed | video |
| The hotzone doubles everything | Winning & Teamplay | Confirmed | 6:45 |
| Moving the hotzone: tower codes and the drill | Winning & Teamplay | Confirmed | 11:05 |
| DISPUTED: do drills share a cooldown? | Winning & Teamplay | Disputed | 4:02 |
| The money follows the objective, so there is no trade-off | Winning & Teamplay | Confirmed | 10:00 |
| The winning shape: a squad moving with the hotzone, with medics | Winning & Teamplay | Likely | 10:00 |
| The two channels, and the one that leaks | Winning & Teamplay | Confirmed | 0:56 |
| Creating or joining a squad | Winning & Teamplay | Confirmed | 0:56 |
| Pings, map marks and the drop-off request | Winning & Teamplay | Confirmed | 1:42 |
| What to say on comms: a script for beginners | Winning & Teamplay | Confirmed | 3:21 |
| Play with people. If you cannot, play near people. | Winning & Teamplay | Confirmed | 18:22 |
| Learn the map for free in the firing range | Winning & Teamplay | Likely | 5:15 |
| Keybinds you will want on day one | Winning & Teamplay | Confirmed | 9:11 |
| Mistake 5: shooting your own team | Winning & Teamplay | Confirmed | video |
| Mistake 6: learning to fly with passengers aboard | Winning & Teamplay | Confirmed | video |
| Mistake 10: talking tactics on proximity | Winning & Teamplay | Confirmed | video |
| Mistake 13: capturing a tower and not posting the code digit | Winning & Teamplay | Single source | video |
| C2: Scan a helicopter just before a friendly AA kills it | Winning & Teamplay | Single source | 9:20 |
| C3: Buildable AA missile launcher "absolutely prints money and experience" | Winning & Teamplay | Likely | 6:33 |
| C8: Shared vehicle XP | Winning & Teamplay | Single source | 11:16 |
| C9: Buy gear you have not unlocked | Winning & Teamplay | Single source | 9:51 |
| C10: Ramming enemy helicopters with your own | Winning & Teamplay | Unverified | 12:41 |
| Do drills share a cooldown, and is drill-stacking the strongest win condition in the game? | Winning & Teamplay | Disputed | 4:02 |
| Does the tower code persist across a tower being recaptured? | Winning & Teamplay | Unverified | video |
| Under-exploited mechanics nobody in the corpus has built a strategy around | Winning & Teamplay | Single source | 5:15 |
| Helicopter controls: turn on mouse control, then test the assists one at a time | Winning & Teamplay | Likely | 0:42 |