WARDOGS Actual
● CreatorAll creators106 entries

SwoleBenji

2 videos in the manual's sources. The rating on each entry is for the claim across every source, not a grade of this creator.

Videos

Entries their videos back

EntryChapterRatingWatch
Buy binoculars on every loadoutMoney & XPConfirmed6:46
Front-load purchases under Career level 9Money & XPConfirmed12:13
Fly transport only with a full cabinMoney & XPConfirmed8:47
Set crate markup to 0% when restocking your own FOBMoney & XPConfirmed42:14
The $10,000 starting bankroll: once per account, not per matchMoney & XPDisputed3:03
The New Recruit discountMoney & XPConfirmed12:13
Spawn-vehicle delivery and guardingMoney & XPConfirmed17:07
Logistics and crate reselling (the vendor play)Money & XPConfirmed42:14
7-9. Demolition: spawn vehicles, FOBs, armourMoney & XPConfirmed20:50
Driver - the most tedious grind, and the patch's quiet winnerMoney & XPLikely7:41
Vehicles self-destructing while idleMoney & XPSingle sourcevideo
Stay for the end screen: the match-end bonusMoney & XPLikely29:09
Team-swap spawn vehicle payoutsMoney & XPSingle source27:36
IED seat-steal on a friendly vehicleMoney & XPSingle source69:09
Can a purchase take your bank balance below zero?Money & XPUnverified12:13
The FOB itselfFOBs & BuildingConfirmed13:26
Where you actually buy itFOBs & BuildingDisputed10:03
The three tiersFOBs & BuildingConfirmed7:19
Hit the yellow XFOBs & BuildingConfirmed13:52
Animation-cancel every swingFOBs & BuildingConfirmed15:28
The minimum viable openingFOBs & BuildingConfirmed9:54
Gates, doors and bunkersFOBs & BuildingLikely15:14
Barbed wire: what it does and does not doFOBs & BuildingConfirmed37:46
Should you build on a tower? Genuinely disputedFOBs & BuildingDisputed11:19
Why anti-air is the best emplacement for a solo playerFOBs & BuildingConfirmed40:41
The Vanguard CIWS (the AA gun)FOBs & BuildingSingle source62:49
The SAM operator is defencelessFOBs & BuildingConfirmed62:36
The L81 mortarFOBs & BuildingConfirmedvideo
Mortar superiority is a raceFOBs & BuildingLikelyvideo
Numbers, and where they conflictFOBs & BuildingDisputed47:29
Pallets versus crates versus backpacksFOBs & BuildingConfirmed10:34
The unloading sequenceFOBs & BuildingConfirmed43:01
Forward refuel and repairFOBs & BuildingLikelyvideo
Indirect fireFOBs & BuildingConfirmedvideo
The shared stockpile problemFOBs & BuildingLikely13:26
Building as a low-risk income and XP routeFOBs & BuildingConfirmed7:19
Open question: can the FOB be bought from a static base vendor, or only through a vehicle buy menu?FOBs & BuildingDisputedvideo
Hammer animation cancel (~2x build speed)FOBs & BuildingConfirmedvideo
Vehicles self-destructing while idleFOBs & BuildingSingle sourcevideo
Solo rooftop build: loadout and the first five minutesFOBs & BuildingSingle source14:34
Gates can trap and kill the builderFOBs & BuildingSingle source14:20
Suicide on someone's barbed wire fines the ownerFOBs & BuildingUnverified37:46
Buy armor every single lifeCombat & LoadoutsLikely101:14
Everything is 50% off under Wardog 9Combat & LoadoutsConfirmed12:13
The armor tier tableCombat & LoadoutsLikely101:14
Helmets vs snipers: what actually stops a headshotCombat & LoadoutsDisputed101:56
When AP actually unlocks, and what it costsCombat & LoadoutsLikely101:06
Committed recommendation: stop at one rifle, and pick it by calibreCombat & LoadoutsDisputed5:01
Reading bodiesCombat & LoadoutsLikely6:02
The revive ladderCombat & LoadoutsConfirmed5:34
The defibrillator is the inflection pointCombat & LoadoutsConfirmed6:07
Loot the downed player's own resuscitatorCombat & LoadoutsConfirmed96:35
Revive farming: the three income layersCombat & LoadoutsConfirmed96:35
Surviving the revive animationCombat & LoadoutsConfirmed5:48
The medic weapon ladderCombat & LoadoutsConfirmed6:22
Spotting economicsCombat & LoadoutsConfirmed6:46
The spot ladder: spotting tools by level and costCombat & LoadoutsConfirmed6:41
Budget "naked" start, under $500Combat & LoadoutsConfirmed34:11
Open question: the helmet threshold is unresolved and it is expensiveCombat & LoadoutsDisputed101:56
Fair: looting a downed teammate's own resuscitator to revive themCombat & LoadoutsConfirmed96:35
Farm: "SKS farming" beside enemy spawn vehiclesCombat & LoadoutsLikely100:06
Bug report: a reload sometimes takes a full magazine from reserveCombat & LoadoutsSingle source66:47
Open question: does a defib revive pay more or less than a resuscitator revive?Combat & LoadoutsDisputed6:13
Passenger economics, fines and the empty-seat ruleVehicles & Fire SupportConfirmed8:47
When not to flyVehicles & Fire SupportLikely8:47
Roles: what to buy and whyVehicles & Fire SupportLikely8:05
The vehicle inventory rule, fuel and repairsVehicles & Fire SupportConfirmed36:51
How it arrives and what it doesVehicles & Fire SupportConfirmed17:35
Killing an enemy APC outrightVehicles & Fire SupportLikely19:07
Prerequisites and sitingVehicles & Fire SupportLikely13:22
Bearing: the middle-click ping methodVehicles & Fire SupportConfirmed8:39
Range: the coordinate math, worked outVehicles & Fire SupportConfirmed1:31
Mortar range envelopeVehicles & Fire SupportDisputed10:36
Rate of fire: preload, C-cancel, and reloading in the kill camVehicles & Fire SupportConfirmed1:48
Ranges, arcs and reloadVehicles & Fire SupportLikely10:55
Unlock and whether it is worth itVehicles & Fire SupportConfirmed4:34
Team-killing costs $1,500 per playerVehicles & Fire SupportConfirmed8:47
Mortar range is Pythagoras on map coordinatesVehicles & Fire SupportConfirmed1:31
Press C to cancel the shell cam, R to preloadVehicles & Fire SupportConfirmed1:48
Open question: where is the fuel tank on a heavy vehicle?Vehicles & Fire SupportDisputed19:07
Reloading a mortar during the kill camVehicles & Fire SupportSingle sourcevideo
Levelling Driver toward the tank: APC runs, then the UralVehicles & Fire SupportConfirmed86:21
Running the SPH-2: from purchase to first shotVehicles & Fire SupportSingle source86:37
Open question: do parked vehicles self-destruct, and does that include the APC?Vehicles & Fire SupportLikely36:51
Open question: how long does a destroyed spawn APC take to come back?Vehicles & Fire SupportDisputed21:48
Win condition is 100 points, scored by presenceWinning & TeamplayConfirmed24:14
Capture towers and post your code digitWinning & TeamplayConfirmed48:00
Right-click the map as a helicopter passenger to request a drop-offWinning & TeamplayConfirmed0:29
The core rule: presence, counted per player, per tickWinning & TeamplayConfirmed24:14
Moving the hotzone: tower codes and the drillWinning & TeamplayConfirmed48:00
AbneyDude's case, assessed seriouslyWinning & TeamplayDisputed20:07
Pings, map marks and the drop-off requestWinning & TeamplayConfirmed0:29
Signal grenade colour codesWinning & TeamplaySingle source34:16
When voice breaksWinning & TeamplayConfirmed1:03
Play with people. If you cannot, play near people.Winning & TeamplayConfirmed85:19
Reading the map: zoom, grid, coordinatesWinning & TeamplayConfirmed14:09
Map-specific notesWinning & TeamplaySingle source31:20
Aim settings: the three that matterWinning & TeamplayLikely1:29
Keybinds you will want on day oneWinning & TeamplayConfirmed11:32
B4: Vehicles self-destruct while idleWinning & TeamplayDisputed3:45
B20: Voice and mic stop working mid-matchWinning & TeamplayLikely1:03
C15: Reload during the mortar shell follow-camWinning & TeamplayConfirmed13:04
Under-exploited mechanics nobody in the corpus has built a strategy aroundWinning & TeamplaySingle sourcevideo
Drill farming over your own base: the $1,000,000 [BETA] match claimWinning & TeamplayUnverified48:00
Mistake 21: rushing Career 35 [BETA] for the tank on day oneWinning & TeamplayConfirmed3:47
B34: Stuck crouching, sunk halfway into the floorWinning & TeamplaySingle source105:26
SwoleBenji: WARDOGS tips cited in the Field Manual | WARDOGS Actual