| Buy binoculars on every loadout | Money & XP | Confirmed | 6:46 |
| Front-load purchases under Career level 9 | Money & XP | Confirmed | 12:13 |
| Fly transport only with a full cabin | Money & XP | Confirmed | 8:47 |
| Set crate markup to 0% when restocking your own FOB | Money & XP | Confirmed | 42:14 |
| The $10,000 starting bankroll: once per account, not per match | Money & XP | Disputed | 3:03 |
| The New Recruit discount | Money & XP | Confirmed | 12:13 |
| Spawn-vehicle delivery and guarding | Money & XP | Confirmed | 17:07 |
| Logistics and crate reselling (the vendor play) | Money & XP | Confirmed | 42:14 |
| 7-9. Demolition: spawn vehicles, FOBs, armour | Money & XP | Confirmed | 20:50 |
| Driver - the most tedious grind, and the patch's quiet winner | Money & XP | Likely | 7:41 |
| Vehicles self-destructing while idle | Money & XP | Single source | video |
| Stay for the end screen: the match-end bonus | Money & XP | Likely | 29:09 |
| Team-swap spawn vehicle payouts | Money & XP | Single source | 27:36 |
| IED seat-steal on a friendly vehicle | Money & XP | Single source | 69:09 |
| Can a purchase take your bank balance below zero? | Money & XP | Unverified | 12:13 |
| The FOB itself | FOBs & Building | Confirmed | 13:26 |
| Where you actually buy it | FOBs & Building | Disputed | 10:03 |
| The three tiers | FOBs & Building | Confirmed | 7:19 |
| Hit the yellow X | FOBs & Building | Confirmed | 13:52 |
| Animation-cancel every swing | FOBs & Building | Confirmed | 15:28 |
| The minimum viable opening | FOBs & Building | Confirmed | 9:54 |
| Gates, doors and bunkers | FOBs & Building | Likely | 15:14 |
| Barbed wire: what it does and does not do | FOBs & Building | Confirmed | 37:46 |
| Should you build on a tower? Genuinely disputed | FOBs & Building | Disputed | 11:19 |
| Why anti-air is the best emplacement for a solo player | FOBs & Building | Confirmed | 40:41 |
| The Vanguard CIWS (the AA gun) | FOBs & Building | Single source | 62:49 |
| The SAM operator is defenceless | FOBs & Building | Confirmed | 62:36 |
| The L81 mortar | FOBs & Building | Confirmed | video |
| Mortar superiority is a race | FOBs & Building | Likely | video |
| Numbers, and where they conflict | FOBs & Building | Disputed | 47:29 |
| Pallets versus crates versus backpacks | FOBs & Building | Confirmed | 10:34 |
| The unloading sequence | FOBs & Building | Confirmed | 43:01 |
| Forward refuel and repair | FOBs & Building | Likely | video |
| Indirect fire | FOBs & Building | Confirmed | video |
| The shared stockpile problem | FOBs & Building | Likely | 13:26 |
| Building as a low-risk income and XP route | FOBs & Building | Confirmed | 7:19 |
| Open question: can the FOB be bought from a static base vendor, or only through a vehicle buy menu? | FOBs & Building | Disputed | video |
| Hammer animation cancel (~2x build speed) | FOBs & Building | Confirmed | video |
| Vehicles self-destructing while idle | FOBs & Building | Single source | video |
| Solo rooftop build: loadout and the first five minutes | FOBs & Building | Single source | 14:34 |
| Gates can trap and kill the builder | FOBs & Building | Single source | 14:20 |
| Suicide on someone's barbed wire fines the owner | FOBs & Building | Unverified | 37:46 |
| Buy armor every single life | Combat & Loadouts | Likely | 101:14 |
| Everything is 50% off under Wardog 9 | Combat & Loadouts | Confirmed | 12:13 |
| The armor tier table | Combat & Loadouts | Likely | 101:14 |
| Helmets vs snipers: what actually stops a headshot | Combat & Loadouts | Disputed | 101:56 |
| When AP actually unlocks, and what it costs | Combat & Loadouts | Likely | 101:06 |
| Committed recommendation: stop at one rifle, and pick it by calibre | Combat & Loadouts | Disputed | 5:01 |
| Reading bodies | Combat & Loadouts | Likely | 6:02 |
| The revive ladder | Combat & Loadouts | Confirmed | 5:34 |
| The defibrillator is the inflection point | Combat & Loadouts | Confirmed | 6:07 |
| Loot the downed player's own resuscitator | Combat & Loadouts | Confirmed | 96:35 |
| Revive farming: the three income layers | Combat & Loadouts | Confirmed | 96:35 |
| Surviving the revive animation | Combat & Loadouts | Confirmed | 5:48 |
| The medic weapon ladder | Combat & Loadouts | Confirmed | 6:22 |
| Spotting economics | Combat & Loadouts | Confirmed | 6:46 |
| The spot ladder: spotting tools by level and cost | Combat & Loadouts | Confirmed | 6:41 |
| Budget "naked" start, under $500 | Combat & Loadouts | Confirmed | 34:11 |
| Open question: the helmet threshold is unresolved and it is expensive | Combat & Loadouts | Disputed | 101:56 |
| Fair: looting a downed teammate's own resuscitator to revive them | Combat & Loadouts | Confirmed | 96:35 |
| Farm: "SKS farming" beside enemy spawn vehicles | Combat & Loadouts | Likely | 100:06 |
| Bug report: a reload sometimes takes a full magazine from reserve | Combat & Loadouts | Single source | 66:47 |
| Open question: does a defib revive pay more or less than a resuscitator revive? | Combat & Loadouts | Disputed | 6:13 |
| Passenger economics, fines and the empty-seat rule | Vehicles & Fire Support | Confirmed | 8:47 |
| When not to fly | Vehicles & Fire Support | Likely | 8:47 |
| Roles: what to buy and why | Vehicles & Fire Support | Likely | 8:05 |
| The vehicle inventory rule, fuel and repairs | Vehicles & Fire Support | Confirmed | 36:51 |
| How it arrives and what it does | Vehicles & Fire Support | Confirmed | 17:35 |
| Killing an enemy APC outright | Vehicles & Fire Support | Likely | 19:07 |
| Prerequisites and siting | Vehicles & Fire Support | Likely | 13:22 |
| Bearing: the middle-click ping method | Vehicles & Fire Support | Confirmed | 8:39 |
| Range: the coordinate math, worked out | Vehicles & Fire Support | Confirmed | 1:31 |
| Mortar range envelope | Vehicles & Fire Support | Disputed | 10:36 |
| Rate of fire: preload, C-cancel, and reloading in the kill cam | Vehicles & Fire Support | Confirmed | 1:48 |
| Ranges, arcs and reload | Vehicles & Fire Support | Likely | 10:55 |
| Unlock and whether it is worth it | Vehicles & Fire Support | Confirmed | 4:34 |
| Team-killing costs $1,500 per player | Vehicles & Fire Support | Confirmed | 8:47 |
| Mortar range is Pythagoras on map coordinates | Vehicles & Fire Support | Confirmed | 1:31 |
| Press C to cancel the shell cam, R to preload | Vehicles & Fire Support | Confirmed | 1:48 |
| Open question: where is the fuel tank on a heavy vehicle? | Vehicles & Fire Support | Disputed | 19:07 |
| Reloading a mortar during the kill cam | Vehicles & Fire Support | Single source | video |
| Levelling Driver toward the tank: APC runs, then the Ural | Vehicles & Fire Support | Confirmed | 86:21 |
| Running the SPH-2: from purchase to first shot | Vehicles & Fire Support | Single source | 86:37 |
| Open question: do parked vehicles self-destruct, and does that include the APC? | Vehicles & Fire Support | Likely | 36:51 |
| Open question: how long does a destroyed spawn APC take to come back? | Vehicles & Fire Support | Disputed | 21:48 |
| Win condition is 100 points, scored by presence | Winning & Teamplay | Confirmed | 24:14 |
| Capture towers and post your code digit | Winning & Teamplay | Confirmed | 48:00 |
| Right-click the map as a helicopter passenger to request a drop-off | Winning & Teamplay | Confirmed | 0:29 |
| The core rule: presence, counted per player, per tick | Winning & Teamplay | Confirmed | 24:14 |
| Moving the hotzone: tower codes and the drill | Winning & Teamplay | Confirmed | 48:00 |
| AbneyDude's case, assessed seriously | Winning & Teamplay | Disputed | 20:07 |
| Pings, map marks and the drop-off request | Winning & Teamplay | Confirmed | 0:29 |
| Signal grenade colour codes | Winning & Teamplay | Single source | 34:16 |
| When voice breaks | Winning & Teamplay | Confirmed | 1:03 |
| Play with people. If you cannot, play near people. | Winning & Teamplay | Confirmed | 85:19 |
| Reading the map: zoom, grid, coordinates | Winning & Teamplay | Confirmed | 14:09 |
| Map-specific notes | Winning & Teamplay | Single source | 31:20 |
| Aim settings: the three that matter | Winning & Teamplay | Likely | 1:29 |
| Keybinds you will want on day one | Winning & Teamplay | Confirmed | 11:32 |
| B4: Vehicles self-destruct while idle | Winning & Teamplay | Disputed | 3:45 |
| B20: Voice and mic stop working mid-match | Winning & Teamplay | Likely | 1:03 |
| C15: Reload during the mortar shell follow-cam | Winning & Teamplay | Confirmed | 13:04 |
| Under-exploited mechanics nobody in the corpus has built a strategy around | Winning & Teamplay | Single source | video |
| Drill farming over your own base: the $1,000,000 [BETA] match claim | Winning & Teamplay | Unverified | 48:00 |
| Mistake 21: rushing Career 35 [BETA] for the tank on day one | Winning & Teamplay | Confirmed | 3:47 |
| B34: Stuck crouching, sunk halfway into the floor | Winning & Teamplay | Single source | 105:26 |