WARDOGS Actual
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RageGamingVideos

3 videos in the manual's sources. The rating on each entry is for the claim across every source, not a grade of this creator.

Videos

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EntryChapterRatingWatch
Buy binoculars on every loadoutMoney & XPConfirmed9:36
Move whatever you are doing into the hotzoneMoney & XPConfirmed2:56
Never self-healMoney & XPConfirmed9:06
Best risk-adjusted method for a new account: hotzone medicMoney & XPConfirmed3:23
Fly transport only with a full cabinMoney & XPConfirmed12:42
Season 1 cumulative XP milestonesMoney & XPConfirmed0:49
At season end cash and XP wipeMoney & XPConfirmed2:27
Set crate markup to 0% when restocking your own FOBMoney & XPConfirmed11:33
The hotzone double-payout ruleMoney & XPConfirmed2:56
The ten money methods, rankedMoney & XPLikely0:22
Hotzone medicMoney & XPConfirmed3:23
Spawn-vehicle delivery and guardingMoney & XPConfirmed3:23
Helicopter transportMoney & XPConfirmed12:42
Logistics and crate reselling (the vendor play)Money & XPConfirmed11:33
7-9. Demolition: spawn vehicles, FOBs, armourMoney & XPConfirmed11:53
Exactly which actions feed which trackMoney & XPConfirmed7:11
How Career level relates to the sub-tracksMoney & XPConfirmed2:01
The Season 1 XP curveMoney & XPConfirmed0:49
Medic - the track that pays you to level itMoney & XPLikelyvideo
PilotMoney & XPConfirmed3:26
Driver - the most tedious grind, and the patch's quiet winnerMoney & XPLikelyvideo
Infantry / Assault - do this lastMoney & XPLikelyvideo
What wipes and what you keepMoney & XPConfirmed2:27
Are per-action cash payouts unchanged from the beta?Money & XPUnverified3:31
Under-exploited: how large is the downstream assist stream?Money & XPUnverified4:03
Under-exploited: the buy-your-own-logistics trickMoney & XPLikelyvideo
Buildable AA missile launcher as an XP and money printerMoney & XPDisputedvideo
The FOB itselfFOBs & BuildingConfirmed14:38
The three tiersFOBs & BuildingConfirmed6:21
Animation-cancel every swingFOBs & BuildingConfirmed14:59
Anchor the X by standing at maximum reachFOBs & BuildingConfirmed14:48
Dismantling refunds nothingFOBs & BuildingLikely15:10
The minimum viable openingFOBs & BuildingConfirmed7:27
The core problemFOBs & BuildingLikely13:37
What a bastion actually doesFOBs & BuildingSingle source13:37
Compartmentalization, wire and funnelsFOBs & BuildingLikely14:06
Barbed wire: what it does and does not doFOBs & BuildingConfirmed14:06
Mortar superiority is a raceFOBs & BuildingLikely8:06
Read the FOB before you load the truckFOBs & BuildingConfirmedvideo
ExplosivesFOBs & BuildingUnverified15:06
Doors, gates and pryingFOBs & BuildingConfirmedvideo
What building paysFOBs & BuildingDisputedvideo
Building as a low-risk income and XP routeFOBs & BuildingConfirmedvideo
Hammer animation cancel (~2x build speed)FOBs & BuildingConfirmedvideo
Anchoring the yellow X by standing at maximum reachFOBs & BuildingConfirmedvideo
What to haul, and whenFOBs & BuildingLikely5:26
The AA-then-mortar farm: a claimed $250,000 [S1] in one matchFOBs & BuildingUnverified8:06
Buy armor every single lifeCombat & LoadoutsLikely1:22
Tac vests add hotkey slots, not storageCombat & LoadoutsConfirmed4:05
Two mags plus one loose stackCombat & LoadoutsConfirmed4:48
Shift to hold breath, Page Up/Down to zeroCombat & LoadoutsLikely4:27
The gun in your hands decides the trackCombat & LoadoutsConfirmed13:48
Never bandage yourself if a teammate canCombat & LoadoutsConfirmed9:06
Take the free Emergency Resuscitator every spawnCombat & LoadoutsConfirmed8:33
Recon: skip the Scout Rifle TDCombat & LoadoutsConfirmed10:05
Pry tools open doors, never gatesCombat & LoadoutsConfirmed6:12
Magazines, loose ammo, and the C keyCombat & LoadoutsConfirmed4:48
Tac vests give hotkey slots, not capacity (the Tarkov carryover myth)Combat & LoadoutsConfirmed4:05
BackpacksCombat & LoadoutsConfirmed1:00
The mappingCombat & LoadoutsConfirmed13:48
Breath-hold, holster and leanCombat & LoadoutsConfirmed4:27
Killcams tell the enemy where you areCombat & LoadoutsConfirmed3:39
Committed recommendation: stop at one rifle, and pick it by calibreCombat & LoadoutsDisputed7:19
Always carry one utility itemCombat & LoadoutsConfirmed14:19
C4 and IEDs in infantry fightsCombat & LoadoutsConfirmed17:17
Doors vs gates: the asymmetry that decides every FOB assaultCombat & LoadoutsConfirmed6:12
Shotguns and close rangeCombat & LoadoutsConfirmed14:45
Medic needs crowdsCombat & LoadoutsLikely3:55
The revive ladderCombat & LoadoutsConfirmed8:33
Take the free resuscitator every single lifeCombat & LoadoutsConfirmed8:33
Bandage others, never yourselfCombat & LoadoutsConfirmed9:06
Loot the downed player's own resuscitatorCombat & LoadoutsConfirmed8:48
Surviving the revive animationCombat & LoadoutsConfirmed9:17
The medic weapon ladderCombat & LoadoutsConfirmed8:22
Anyone can reviveCombat & LoadoutsConfirmed4:43
Recon is the cheapest role to runCombat & LoadoutsLikely1:18
Do not buy the Scout Rifle TDCombat & LoadoutsConfirmed10:05
Spotting economicsCombat & LoadoutsConfirmed9:36
Ghillie suits and the killcam blockCombat & LoadoutsConfirmed4:01
Ranging and long-range kill payoutsCombat & LoadoutsLikely10:57
Budget "naked" start, under $500Combat & LoadoutsConfirmed2:57
Buy this: Infantry loadoutsCombat & LoadoutsLikely16:40
Buy this: Support loadoutsCombat & LoadoutsLikely16:40
What to buy each life, by bankrollCombat & LoadoutsLikely1:22
Intel: nobody has tested how many doors the Halligan bar opensCombat & LoadoutsSingle source6:12
Launchers: kill emplacements from outside the wire, ambush the supply routeCombat & LoadoutsSingle source15:24
Open question: can the Scout Rifle TD one-shot an unarmored player?Combat & LoadoutsDisputed1:22
Flares, lock tones and the flare-baiting trickVehicles & Fire SupportConfirmed12:38
The payout chainVehicles & Fire SupportConfirmed12:18
Logistics: crates, pallets and dropping themVehicles & Fire SupportConfirmed13:40
Which gun platform, and how to fly itVehicles & Fire SupportLikely13:55
Roles: what to buy and whyVehicles & Fire SupportLikely11:54
How it arrives and what it doesVehicles & Fire SupportConfirmed5:46
Killing an enemy APC outrightVehicles & Fire SupportLikely9:05
Weak points and armourVehicles & Fire SupportConfirmed16:55
Bearing: the middle-click ping methodVehicles & Fire SupportConfirmed16:16
Range: the coordinate math, worked outVehicles & Fire SupportConfirmed16:16
Rate of fire: preload, C-cancel, and reloading in the kill camVehicles & Fire SupportConfirmed16:00
The Talon SAM emplacementVehicles & Fire SupportConfirmed15:35
Mobile and portable anti-airVehicles & Fire SupportLikely15:35
Hold your flares until you see smokeVehicles & Fire SupportConfirmed12:38
Every passenger you drop alive pays three timesVehicles & Fire SupportConfirmed12:18
One RPG kills a light vehicle; tanks need three to the rearVehicles & Fire SupportConfirmed16:55
Mortar range is Pythagoras on map coordinatesVehicles & Fire SupportConfirmed16:16
Press C to cancel the shell cam, R to preloadVehicles & Fire SupportConfirmed16:00
The logistics pilot's loop: passengers first, then read the FOBVehicles & Fire SupportLikely9:50
Hunting SAM sites from the air: only when two are upVehicles & Fire SupportSingle source11:59
Levelling Driver toward the tank: APC runs, then the UralVehicles & Fire SupportConfirmed7:50
Running the SPH-2: from purchase to first shotVehicles & Fire SupportSingle source15:41
Fast ranging without the math: estimate, one test shot, correctVehicles & Fire SupportLikely8:42
Bandaging yourself from the passenger seat mid-flightVehicles & Fire SupportSingle source12:27
Open question: how long does a destroyed spawn APC take to come back?Vehicles & Fire SupportDisputed9:05
Stand in the hotzone: you count double and everything pays doubleWinning & TeamplayConfirmed15:04
Capture towers and post your code digitWinning & TeamplayConfirmed9:46
The hotzone doubles everythingWinning & TeamplayConfirmed15:04
Moving the hotzone: tower codes and the drillWinning & TeamplayConfirmed9:46
The 20-point thresholdsWinning & TeamplayLikely5:46
The money follows the objective, so there is no trade-offWinning & TeamplayConfirmed1:30
What to say on comms: a script for beginnersWinning & TeamplayConfirmed3:43
Keybinds you will want on day oneWinning & TeamplayConfirmed4:05
Mistake 7: stepping straight out of the spawn vehicle after teleporting inWinning & TeamplaySingle sourcevideo
Mistake 14: leaving crates and pallets lying on the groundWinning & TeamplayConfirmedvideo
C5: Buy the supplies yourself, then stock them into a FOBWinning & TeamplaySingle source11:33
C6: Loot a downed teammate's own resuscitator and use it on themWinning & TeamplayLikely8:48
C11: Spawn-vehicle revive loopWinning & TeamplayLikely3:23
C13: Animation-cancel your hammer swingsWinning & TeamplayConfirmed14:59
C14: Stand at the edge of your build rangeWinning & TeamplayConfirmed14:48
C15: Reload during the mortar shell follow-camWinning & TeamplayConfirmed16:00
C19: Large hammer has a built-in crowbar, and every FOB ships with hammersWinning & TeamplaySingle source6:21
Pilots: ferry people early, then switch to supplies once the spawn vehicle is upWinning & TeamplaySingle source13:12
Read what the enemy is using and switch role to counter itWinning & TeamplayLikely16:25
C32: Circle a helicopter low inside the hotzone for presence payWinning & TeamplaySingle source4:24
RageGamingVideos: WARDOGS tips cited in the Field Manual | WARDOGS Actual