| Buy binoculars on every loadout | Money & XP | Confirmed | 9:36 |
| Move whatever you are doing into the hotzone | Money & XP | Confirmed | 2:56 |
| Never self-heal | Money & XP | Confirmed | 9:06 |
| Best risk-adjusted method for a new account: hotzone medic | Money & XP | Confirmed | 3:23 |
| Fly transport only with a full cabin | Money & XP | Confirmed | 12:42 |
| Season 1 cumulative XP milestones | Money & XP | Confirmed | 0:49 |
| At season end cash and XP wipe | Money & XP | Confirmed | 2:27 |
| Set crate markup to 0% when restocking your own FOB | Money & XP | Confirmed | 11:33 |
| The hotzone double-payout rule | Money & XP | Confirmed | 2:56 |
| The ten money methods, ranked | Money & XP | Likely | 0:22 |
| Hotzone medic | Money & XP | Confirmed | 3:23 |
| Spawn-vehicle delivery and guarding | Money & XP | Confirmed | 3:23 |
| Helicopter transport | Money & XP | Confirmed | 12:42 |
| Logistics and crate reselling (the vendor play) | Money & XP | Confirmed | 11:33 |
| 7-9. Demolition: spawn vehicles, FOBs, armour | Money & XP | Confirmed | 11:53 |
| Exactly which actions feed which track | Money & XP | Confirmed | 7:11 |
| How Career level relates to the sub-tracks | Money & XP | Confirmed | 2:01 |
| The Season 1 XP curve | Money & XP | Confirmed | 0:49 |
| Medic - the track that pays you to level it | Money & XP | Likely | video |
| Pilot | Money & XP | Confirmed | 3:26 |
| Driver - the most tedious grind, and the patch's quiet winner | Money & XP | Likely | video |
| Infantry / Assault - do this last | Money & XP | Likely | video |
| What wipes and what you keep | Money & XP | Confirmed | 2:27 |
| Are per-action cash payouts unchanged from the beta? | Money & XP | Unverified | 3:31 |
| Under-exploited: how large is the downstream assist stream? | Money & XP | Unverified | 4:03 |
| Under-exploited: the buy-your-own-logistics trick | Money & XP | Likely | video |
| Buildable AA missile launcher as an XP and money printer | Money & XP | Disputed | video |
| The FOB itself | FOBs & Building | Confirmed | 14:38 |
| The three tiers | FOBs & Building | Confirmed | 6:21 |
| Animation-cancel every swing | FOBs & Building | Confirmed | 14:59 |
| Anchor the X by standing at maximum reach | FOBs & Building | Confirmed | 14:48 |
| Dismantling refunds nothing | FOBs & Building | Likely | 15:10 |
| The minimum viable opening | FOBs & Building | Confirmed | 7:27 |
| The core problem | FOBs & Building | Likely | 13:37 |
| What a bastion actually does | FOBs & Building | Single source | 13:37 |
| Compartmentalization, wire and funnels | FOBs & Building | Likely | 14:06 |
| Barbed wire: what it does and does not do | FOBs & Building | Confirmed | 14:06 |
| Mortar superiority is a race | FOBs & Building | Likely | 8:06 |
| Read the FOB before you load the truck | FOBs & Building | Confirmed | video |
| Explosives | FOBs & Building | Unverified | 15:06 |
| Doors, gates and prying | FOBs & Building | Confirmed | video |
| What building pays | FOBs & Building | Disputed | video |
| Building as a low-risk income and XP route | FOBs & Building | Confirmed | video |
| Hammer animation cancel (~2x build speed) | FOBs & Building | Confirmed | video |
| Anchoring the yellow X by standing at maximum reach | FOBs & Building | Confirmed | video |
| What to haul, and when | FOBs & Building | Likely | 5:26 |
| The AA-then-mortar farm: a claimed $250,000 [S1] in one match | FOBs & Building | Unverified | 8:06 |
| Buy armor every single life | Combat & Loadouts | Likely | 1:22 |
| Tac vests add hotkey slots, not storage | Combat & Loadouts | Confirmed | 4:05 |
| Two mags plus one loose stack | Combat & Loadouts | Confirmed | 4:48 |
| Shift to hold breath, Page Up/Down to zero | Combat & Loadouts | Likely | 4:27 |
| The gun in your hands decides the track | Combat & Loadouts | Confirmed | 13:48 |
| Never bandage yourself if a teammate can | Combat & Loadouts | Confirmed | 9:06 |
| Take the free Emergency Resuscitator every spawn | Combat & Loadouts | Confirmed | 8:33 |
| Recon: skip the Scout Rifle TD | Combat & Loadouts | Confirmed | 10:05 |
| Pry tools open doors, never gates | Combat & Loadouts | Confirmed | 6:12 |
| Magazines, loose ammo, and the C key | Combat & Loadouts | Confirmed | 4:48 |
| Tac vests give hotkey slots, not capacity (the Tarkov carryover myth) | Combat & Loadouts | Confirmed | 4:05 |
| Backpacks | Combat & Loadouts | Confirmed | 1:00 |
| The mapping | Combat & Loadouts | Confirmed | 13:48 |
| Breath-hold, holster and lean | Combat & Loadouts | Confirmed | 4:27 |
| Killcams tell the enemy where you are | Combat & Loadouts | Confirmed | 3:39 |
| Committed recommendation: stop at one rifle, and pick it by calibre | Combat & Loadouts | Disputed | 7:19 |
| Always carry one utility item | Combat & Loadouts | Confirmed | 14:19 |
| C4 and IEDs in infantry fights | Combat & Loadouts | Confirmed | 17:17 |
| Doors vs gates: the asymmetry that decides every FOB assault | Combat & Loadouts | Confirmed | 6:12 |
| Shotguns and close range | Combat & Loadouts | Confirmed | 14:45 |
| Medic needs crowds | Combat & Loadouts | Likely | 3:55 |
| The revive ladder | Combat & Loadouts | Confirmed | 8:33 |
| Take the free resuscitator every single life | Combat & Loadouts | Confirmed | 8:33 |
| Bandage others, never yourself | Combat & Loadouts | Confirmed | 9:06 |
| Loot the downed player's own resuscitator | Combat & Loadouts | Confirmed | 8:48 |
| Surviving the revive animation | Combat & Loadouts | Confirmed | 9:17 |
| The medic weapon ladder | Combat & Loadouts | Confirmed | 8:22 |
| Anyone can revive | Combat & Loadouts | Confirmed | 4:43 |
| Recon is the cheapest role to run | Combat & Loadouts | Likely | 1:18 |
| Do not buy the Scout Rifle TD | Combat & Loadouts | Confirmed | 10:05 |
| Spotting economics | Combat & Loadouts | Confirmed | 9:36 |
| Ghillie suits and the killcam block | Combat & Loadouts | Confirmed | 4:01 |
| Ranging and long-range kill payouts | Combat & Loadouts | Likely | 10:57 |
| Budget "naked" start, under $500 | Combat & Loadouts | Confirmed | 2:57 |
| Buy this: Infantry loadouts | Combat & Loadouts | Likely | 16:40 |
| Buy this: Support loadouts | Combat & Loadouts | Likely | 16:40 |
| What to buy each life, by bankroll | Combat & Loadouts | Likely | 1:22 |
| Intel: nobody has tested how many doors the Halligan bar opens | Combat & Loadouts | Single source | 6:12 |
| Launchers: kill emplacements from outside the wire, ambush the supply route | Combat & Loadouts | Single source | 15:24 |
| Open question: can the Scout Rifle TD one-shot an unarmored player? | Combat & Loadouts | Disputed | 1:22 |
| Flares, lock tones and the flare-baiting trick | Vehicles & Fire Support | Confirmed | 12:38 |
| The payout chain | Vehicles & Fire Support | Confirmed | 12:18 |
| Logistics: crates, pallets and dropping them | Vehicles & Fire Support | Confirmed | 13:40 |
| Which gun platform, and how to fly it | Vehicles & Fire Support | Likely | 13:55 |
| Roles: what to buy and why | Vehicles & Fire Support | Likely | 11:54 |
| How it arrives and what it does | Vehicles & Fire Support | Confirmed | 5:46 |
| Killing an enemy APC outright | Vehicles & Fire Support | Likely | 9:05 |
| Weak points and armour | Vehicles & Fire Support | Confirmed | 16:55 |
| Bearing: the middle-click ping method | Vehicles & Fire Support | Confirmed | 16:16 |
| Range: the coordinate math, worked out | Vehicles & Fire Support | Confirmed | 16:16 |
| Rate of fire: preload, C-cancel, and reloading in the kill cam | Vehicles & Fire Support | Confirmed | 16:00 |
| The Talon SAM emplacement | Vehicles & Fire Support | Confirmed | 15:35 |
| Mobile and portable anti-air | Vehicles & Fire Support | Likely | 15:35 |
| Hold your flares until you see smoke | Vehicles & Fire Support | Confirmed | 12:38 |
| Every passenger you drop alive pays three times | Vehicles & Fire Support | Confirmed | 12:18 |
| One RPG kills a light vehicle; tanks need three to the rear | Vehicles & Fire Support | Confirmed | 16:55 |
| Mortar range is Pythagoras on map coordinates | Vehicles & Fire Support | Confirmed | 16:16 |
| Press C to cancel the shell cam, R to preload | Vehicles & Fire Support | Confirmed | 16:00 |
| The logistics pilot's loop: passengers first, then read the FOB | Vehicles & Fire Support | Likely | 9:50 |
| Hunting SAM sites from the air: only when two are up | Vehicles & Fire Support | Single source | 11:59 |
| Levelling Driver toward the tank: APC runs, then the Ural | Vehicles & Fire Support | Confirmed | 7:50 |
| Running the SPH-2: from purchase to first shot | Vehicles & Fire Support | Single source | 15:41 |
| Fast ranging without the math: estimate, one test shot, correct | Vehicles & Fire Support | Likely | 8:42 |
| Bandaging yourself from the passenger seat mid-flight | Vehicles & Fire Support | Single source | 12:27 |
| Open question: how long does a destroyed spawn APC take to come back? | Vehicles & Fire Support | Disputed | 9:05 |
| Stand in the hotzone: you count double and everything pays double | Winning & Teamplay | Confirmed | 15:04 |
| Capture towers and post your code digit | Winning & Teamplay | Confirmed | 9:46 |
| The hotzone doubles everything | Winning & Teamplay | Confirmed | 15:04 |
| Moving the hotzone: tower codes and the drill | Winning & Teamplay | Confirmed | 9:46 |
| The 20-point thresholds | Winning & Teamplay | Likely | 5:46 |
| The money follows the objective, so there is no trade-off | Winning & Teamplay | Confirmed | 1:30 |
| What to say on comms: a script for beginners | Winning & Teamplay | Confirmed | 3:43 |
| Keybinds you will want on day one | Winning & Teamplay | Confirmed | 4:05 |
| Mistake 7: stepping straight out of the spawn vehicle after teleporting in | Winning & Teamplay | Single source | video |
| Mistake 14: leaving crates and pallets lying on the ground | Winning & Teamplay | Confirmed | video |
| C5: Buy the supplies yourself, then stock them into a FOB | Winning & Teamplay | Single source | 11:33 |
| C6: Loot a downed teammate's own resuscitator and use it on them | Winning & Teamplay | Likely | 8:48 |
| C11: Spawn-vehicle revive loop | Winning & Teamplay | Likely | 3:23 |
| C13: Animation-cancel your hammer swings | Winning & Teamplay | Confirmed | 14:59 |
| C14: Stand at the edge of your build range | Winning & Teamplay | Confirmed | 14:48 |
| C15: Reload during the mortar shell follow-cam | Winning & Teamplay | Confirmed | 16:00 |
| C19: Large hammer has a built-in crowbar, and every FOB ships with hammers | Winning & Teamplay | Single source | 6:21 |
| Pilots: ferry people early, then switch to supplies once the spawn vehicle is up | Winning & Teamplay | Single source | 13:12 |
| Read what the enemy is using and switch role to counter it | Winning & Teamplay | Likely | 16:25 |
| C32: Circle a helicopter low inside the hotzone for presence pay | Winning & Teamplay | Single source | 4:24 |