WARDOGS Actual
● CreatorAll creators76 entries

RadioGLHF

5 videos in the manual's sources. The rating on each entry is for the claim across every source, not a grade of this creator.

Videos

Entries their videos back

EntryChapterRatingWatch
Buy binoculars on every loadoutMoney & XPConfirmed3:41
Set crate markup to 0% when restocking your own FOBMoney & XPConfirmed6:08
Spawn-vehicle delivery and guardingMoney & XPConfirmed5:47
FOB building and operating emplacementsMoney & XPConfirmed0:12
Logistics and crate reselling (the vendor play)Money & XPConfirmed6:08
7-9. Demolition: spawn vehicles, FOBs, armourMoney & XPConfirmed5:47
Buildable AA missile launcher as an XP and money printerMoney & XPDisputed5:36
Can a purchase take your bank balance below zero?Money & XPUnverified4:04
The FOB itselfFOBs & BuildingConfirmed0:28
The three tiersFOBs & BuildingConfirmed0:23
Animation-cancel every swingFOBs & BuildingConfirmed8:20
Anchor the X by standing at maximum reachFOBs & BuildingConfirmed7:56
Compartmentalization, wire and funnelsFOBs & BuildingLikelyvideo
Gates, doors and bunkersFOBs & BuildingLikelyvideo
Wall height is the whole gameFOBs & BuildingLikelyvideo
Barbed wire: what it does and does not doFOBs & BuildingConfirmedvideo
Corner towers and the sniper turretFOBs & BuildingLikelyvideo
Mine the gates you do not useFOBs & BuildingSingle sourcevideo
Hide the FOB away from the gunFOBs & BuildingLikely1:33
Mortar superiority is a raceFOBs & BuildingLikelyvideo
Do drills share a cooldown? The corpus flatly disagreesFOBs & BuildingDisputedvideo
Pallets versus crates versus backpacksFOBs & BuildingConfirmedvideo
Doors, gates and pryingFOBs & BuildingConfirmedvideo
Climbing, vaulting and roofsFOBs & BuildingConfirmedvideo
Indirect fireFOBs & BuildingConfirmedvideo
The shared stockpile problemFOBs & BuildingLikelyvideo
Solo tower viability after Season 1FOBs & BuildingSingle sourcevideo
Open question: do Drill Rigs share a cooldown?FOBs & BuildingDisputedvideo
Open question: can a bunker be placed on top of a sniper turret?FOBs & BuildingUnverifiedvideo
Open question: why were enemies getting into RadioGLHF's base through the sniper turret corner?FOBs & BuildingUnverifiedvideo
Hammer animation cancel (~2x build speed)FOBs & BuildingConfirmedvideo
Anchoring the yellow X by standing at maximum reachFOBs & BuildingConfirmedvideo
Destroying a sniper turret's ladder also destroys the turret's interior floor and sandbagsFOBs & BuildingSingle sourcevideo
Sniper turret pass-through gapFOBs & BuildingSingle sourcevideo
Barbed wire removed from the tops of stone walls while the tooltip still claims it is thereFOBs & BuildingSingle sourcevideo
Punching through barbed wire in 12-13 presses of X with very little noiseFOBs & BuildingSingle sourcevideo
Solo bases: skip the door, use HescoFOBs & BuildingLikely2:19
Solo rooftop build: loadout and the first five minutesFOBs & BuildingSingle source0:34
Solo rooftop build: audit every sightlineFOBs & BuildingSingle source1:43
Open question: how many C4 does a Hesco block take, and a Bremer wall?FOBs & BuildingSingle source2:39
The portable AA tower: a one-person Talon perchFOBs & BuildingSingle source0:03
Two mags plus one loose stackCombat & LoadoutsConfirmed0:54
Pry tools open doors, never gatesCombat & LoadoutsConfirmed2:27
Magazines, loose ammo, and the C keyCombat & LoadoutsConfirmed0:54
Doors vs gates: the asymmetry that decides every FOB assaultCombat & LoadoutsConfirmed2:27
Spotting economicsCombat & LoadoutsConfirmed3:41
Probably a balance oversight: punching barbed wire apart almost silentlyCombat & LoadoutsSingle source2:27
Intel: does a teammate's recon tag give a sniper the range for free?Combat & LoadoutsSingle source3:41
Flares, lock tones and the flare-baiting trickVehicles & Fire SupportConfirmed9:48
Logistics: crates, pallets and dropping themVehicles & Fire SupportConfirmed0:44
Roles: what to buy and whyVehicles & Fire SupportLikely0:55
Prerequisites and sitingVehicles & Fire SupportLikely9:30
Mortar range envelopeVehicles & Fire SupportDisputed5:56
Rate of fire: preload, C-cancel, and reloading in the kill camVehicles & Fire SupportConfirmed4:59
The Talon SAM emplacementVehicles & Fire SupportConfirmed4:22
Hold your flares until you see smokeVehicles & Fire SupportConfirmed9:48
Press C to cancel the shell cam, R to preloadVehicles & Fire SupportConfirmed4:59
Reading enemy structures off the mapVehicles & Fire SupportSingle source4:11
The solo mortar base: kit, supplies and where to hide itVehicles & Fire SupportSingle source0:36
Hit helicopters that fly out of render distance usually surviveVehicles & Fire SupportSingle source13:17
Capture towers and post your code digitWinning & TeamplayConfirmed5:25
Moving the hotzone: tower codes and the drillWinning & TeamplayConfirmed5:25
DISPUTED: do drills share a cooldown?Winning & TeamplayDisputedvideo
The money follows the objective, so there is no trade-offWinning & TeamplayConfirmed11:07
Play with people. If you cannot, play near people.Winning & TeamplayConfirmed11:00
Mistake 18: getting angry at a teammate who finished your build or revived "your" patientWinning & TeamplayLikely11:07
B27: Barbed wire removed from the top of stone walls despite the tooltipWinning & TeamplaySingle source1:26
B28: Destroying a sniper turret's ladder also destroys the floor and sandbags insideWinning & TeamplaySingle source7:11
B29: Sniper turrets have a small pass-through gap insideWinning & TeamplaySingle source7:19
C13: Animation-cancel your hammer swingsWinning & TeamplayConfirmed8:20
C14: Stand at the edge of your build rangeWinning & TeamplayConfirmed7:56
C24: Punch through barbed wire in 12-13 punches, quietlyWinning & TeamplaySingle source2:27
C25: Barbed wire as a road trapWinning & TeamplaySingle source2:12
Do drills share a cooldown, and is drill-stacking the strongest win condition in the game?Winning & TeamplayDisputedvideo
B33: Missile lock stops engaging for no clear reasonWinning & TeamplaySingle source8:39
B37: Standing on a structure as it reaches 100% can drop you inside itWinning & TeamplaySingle source4:38
RadioGLHF: WARDOGS tips cited in the Field Manual | WARDOGS Actual