| Buy binoculars on every loadout | Money & XP | Confirmed | 3:41 |
| Set crate markup to 0% when restocking your own FOB | Money & XP | Confirmed | 6:08 |
| Spawn-vehicle delivery and guarding | Money & XP | Confirmed | 5:47 |
| FOB building and operating emplacements | Money & XP | Confirmed | 0:12 |
| Logistics and crate reselling (the vendor play) | Money & XP | Confirmed | 6:08 |
| 7-9. Demolition: spawn vehicles, FOBs, armour | Money & XP | Confirmed | 5:47 |
| Buildable AA missile launcher as an XP and money printer | Money & XP | Disputed | 5:36 |
| Can a purchase take your bank balance below zero? | Money & XP | Unverified | 4:04 |
| The FOB itself | FOBs & Building | Confirmed | 0:28 |
| The three tiers | FOBs & Building | Confirmed | 0:23 |
| Animation-cancel every swing | FOBs & Building | Confirmed | 8:20 |
| Anchor the X by standing at maximum reach | FOBs & Building | Confirmed | 7:56 |
| Compartmentalization, wire and funnels | FOBs & Building | Likely | video |
| Gates, doors and bunkers | FOBs & Building | Likely | video |
| Wall height is the whole game | FOBs & Building | Likely | video |
| Barbed wire: what it does and does not do | FOBs & Building | Confirmed | video |
| Corner towers and the sniper turret | FOBs & Building | Likely | video |
| Mine the gates you do not use | FOBs & Building | Single source | video |
| Hide the FOB away from the gun | FOBs & Building | Likely | 1:33 |
| Mortar superiority is a race | FOBs & Building | Likely | video |
| Do drills share a cooldown? The corpus flatly disagrees | FOBs & Building | Disputed | video |
| Pallets versus crates versus backpacks | FOBs & Building | Confirmed | video |
| Doors, gates and prying | FOBs & Building | Confirmed | video |
| Climbing, vaulting and roofs | FOBs & Building | Confirmed | video |
| Indirect fire | FOBs & Building | Confirmed | video |
| The shared stockpile problem | FOBs & Building | Likely | video |
| Solo tower viability after Season 1 | FOBs & Building | Single source | video |
| Open question: do Drill Rigs share a cooldown? | FOBs & Building | Disputed | video |
| Open question: can a bunker be placed on top of a sniper turret? | FOBs & Building | Unverified | video |
| Open question: why were enemies getting into RadioGLHF's base through the sniper turret corner? | FOBs & Building | Unverified | video |
| Hammer animation cancel (~2x build speed) | FOBs & Building | Confirmed | video |
| Anchoring the yellow X by standing at maximum reach | FOBs & Building | Confirmed | video |
| Destroying a sniper turret's ladder also destroys the turret's interior floor and sandbags | FOBs & Building | Single source | video |
| Sniper turret pass-through gap | FOBs & Building | Single source | video |
| Barbed wire removed from the tops of stone walls while the tooltip still claims it is there | FOBs & Building | Single source | video |
| Punching through barbed wire in 12-13 presses of X with very little noise | FOBs & Building | Single source | video |
| Solo bases: skip the door, use Hesco | FOBs & Building | Likely | 2:19 |
| Solo rooftop build: loadout and the first five minutes | FOBs & Building | Single source | 0:34 |
| Solo rooftop build: audit every sightline | FOBs & Building | Single source | 1:43 |
| Open question: how many C4 does a Hesco block take, and a Bremer wall? | FOBs & Building | Single source | 2:39 |
| The portable AA tower: a one-person Talon perch | FOBs & Building | Single source | 0:03 |
| Two mags plus one loose stack | Combat & Loadouts | Confirmed | 0:54 |
| Pry tools open doors, never gates | Combat & Loadouts | Confirmed | 2:27 |
| Magazines, loose ammo, and the C key | Combat & Loadouts | Confirmed | 0:54 |
| Doors vs gates: the asymmetry that decides every FOB assault | Combat & Loadouts | Confirmed | 2:27 |
| Spotting economics | Combat & Loadouts | Confirmed | 3:41 |
| Probably a balance oversight: punching barbed wire apart almost silently | Combat & Loadouts | Single source | 2:27 |
| Intel: does a teammate's recon tag give a sniper the range for free? | Combat & Loadouts | Single source | 3:41 |
| Flares, lock tones and the flare-baiting trick | Vehicles & Fire Support | Confirmed | 9:48 |
| Logistics: crates, pallets and dropping them | Vehicles & Fire Support | Confirmed | 0:44 |
| Roles: what to buy and why | Vehicles & Fire Support | Likely | 0:55 |
| Prerequisites and siting | Vehicles & Fire Support | Likely | 9:30 |
| Mortar range envelope | Vehicles & Fire Support | Disputed | 5:56 |
| Rate of fire: preload, C-cancel, and reloading in the kill cam | Vehicles & Fire Support | Confirmed | 4:59 |
| The Talon SAM emplacement | Vehicles & Fire Support | Confirmed | 4:22 |
| Hold your flares until you see smoke | Vehicles & Fire Support | Confirmed | 9:48 |
| Press C to cancel the shell cam, R to preload | Vehicles & Fire Support | Confirmed | 4:59 |
| Reading enemy structures off the map | Vehicles & Fire Support | Single source | 4:11 |
| The solo mortar base: kit, supplies and where to hide it | Vehicles & Fire Support | Single source | 0:36 |
| Hit helicopters that fly out of render distance usually survive | Vehicles & Fire Support | Single source | 13:17 |
| Capture towers and post your code digit | Winning & Teamplay | Confirmed | 5:25 |
| Moving the hotzone: tower codes and the drill | Winning & Teamplay | Confirmed | 5:25 |
| DISPUTED: do drills share a cooldown? | Winning & Teamplay | Disputed | video |
| The money follows the objective, so there is no trade-off | Winning & Teamplay | Confirmed | 11:07 |
| Play with people. If you cannot, play near people. | Winning & Teamplay | Confirmed | 11:00 |
| Mistake 18: getting angry at a teammate who finished your build or revived "your" patient | Winning & Teamplay | Likely | 11:07 |
| B27: Barbed wire removed from the top of stone walls despite the tooltip | Winning & Teamplay | Single source | 1:26 |
| B28: Destroying a sniper turret's ladder also destroys the floor and sandbags inside | Winning & Teamplay | Single source | 7:11 |
| B29: Sniper turrets have a small pass-through gap inside | Winning & Teamplay | Single source | 7:19 |
| C13: Animation-cancel your hammer swings | Winning & Teamplay | Confirmed | 8:20 |
| C14: Stand at the edge of your build range | Winning & Teamplay | Confirmed | 7:56 |
| C24: Punch through barbed wire in 12-13 punches, quietly | Winning & Teamplay | Single source | 2:27 |
| C25: Barbed wire as a road trap | Winning & Teamplay | Single source | 2:12 |
| Do drills share a cooldown, and is drill-stacking the strongest win condition in the game? | Winning & Teamplay | Disputed | video |
| B33: Missile lock stops engaging for no clear reason | Winning & Teamplay | Single source | 8:39 |
| B37: Standing on a structure as it reaches 100% can drop you inside it | Winning & Teamplay | Single source | 4:38 |