| Buy binoculars on every loadout | Money & XP | Confirmed | 15:32 |
| Move whatever you are doing into the hotzone | Money & XP | Confirmed | 1:34 |
| Front-load purchases under Career level 9 | Money & XP | Confirmed | 4:37 |
| Set crate markup to 0% when restocking your own FOB | Money & XP | Confirmed | 12:12 |
| The per-life buy economy | Money & XP | Confirmed | 2:56 |
| The $10,000 starting bankroll: once per account, not per match | Money & XP | Disputed | 3:50 |
| The hotzone double-payout rule | Money & XP | Confirmed | 1:34 |
| The New Recruit discount | Money & XP | Confirmed | 4:37 |
| Logistics and crate reselling (the vendor play) | Money & XP | Confirmed | 12:12 |
| Exactly which actions feed which track | Money & XP | Confirmed | 7:11 |
| How Career level relates to the sub-tracks | Money & XP | Confirmed | 8:39 |
| Recon - fastest track that needs no combat skill at all | Money & XP | Likely | video |
| Medic - the track that pays you to level it | Money & XP | Likely | video |
| Driver - the most tedious grind, and the patch's quiet winner | Money & XP | Likely | video |
| Infantry / Assault - do this last | Money & XP | Likely | video |
| Gold bars: what they are and when to convert | Money & XP | Disputed | 3:32 |
| Do gold bars buy anything other than cosmetics? | Money & XP | Disputed | 3:32 |
| What each of the four supply types feeds | FOBs & Building | Confirmed | 11:25 |
| Hit the yellow X | FOBs & Building | Confirmed | 10:53 |
| Animation-cancel every swing | FOBs & Building | Confirmed | 11:07 |
| Dismantling refunds nothing | FOBs & Building | Likely | 6:50 |
| Gates, doors and bunkers | FOBs & Building | Likely | video |
| Towers, codes and the hotzone | FOBs & Building | Confirmed | video |
| Numbers, and where they conflict | FOBs & Building | Disputed | 14:16 |
| Do drills share a cooldown? The corpus flatly disagrees | FOBs & Building | Disputed | video |
| Drill build order: fortify first, activate second | FOBs & Building | Confirmed | video |
| Pallets versus crates versus backpacks | FOBs & Building | Confirmed | video |
| The unloading sequence | FOBs & Building | Confirmed | video |
| Forward refuel and repair | FOBs & Building | Likely | video |
| Doors, gates and prying | FOBs & Building | Confirmed | video |
| Building as a low-risk income and XP route | FOBs & Building | Confirmed | video |
| Scout the map first | FOBs & Building | Single source | video |
| Open question: do Drill Rigs share a cooldown? | FOBs & Building | Disputed | video |
| Hammer animation cancel (~2x build speed) | FOBs & Building | Confirmed | video |
| Buy armor every single life | Combat & Loadouts | Likely | 4:14 |
| Two mags plus one loose stack | Combat & Loadouts | Confirmed | 5:37 |
| Everything is 50% off under Wardog 9 | Combat & Loadouts | Confirmed | 4:37 |
| Magazines, loose ammo, and the C key | Combat & Loadouts | Confirmed | 5:37 |
| Weight classes and the two sprint types | Combat & Loadouts | Confirmed | 5:12 |
| Revive farming: the three income layers | Combat & Loadouts | Confirmed | 9:11 |
| Anyone can revive | Combat & Loadouts | Confirmed | 9:11 |
| Spotting economics | Combat & Loadouts | Confirmed | 15:32 |
| Buy this: Infantry loadouts | Combat & Loadouts | Likely | 3:50 |
| Buy this: Medic loadouts | Combat & Loadouts | Likely | 3:50 |
| What to buy each life, by bankroll | Combat & Loadouts | Likely | 4:14 |
| Free spawn vehicles you do not have to buy | Vehicles & Fire Support | Likely | 16:58 |
| The payout chain | Vehicles & Fire Support | Confirmed | 9:52 |
| How it arrives and what it does | Vehicles & Fire Support | Confirmed | 16:58 |
| Crew count and reload scaling | Vehicles & Fire Support | Likely | 16:33 |
| Every passenger you drop alive pays three times | Vehicles & Fire Support | Confirmed | 9:52 |
| Open question: the APC personal respawn cooldown | Vehicles & Fire Support | Disputed | 17:18 |
| Win condition is 100 points, scored by presence | Winning & Teamplay | Confirmed | 1:05 |
| Stand in the hotzone: you count double and everything pays double | Winning & Teamplay | Confirmed | 1:34 |
| Do not run to the zone | Winning & Teamplay | Confirmed | 9:34 |
| Capture towers and post your code digit | Winning & Teamplay | Confirmed | video |
| Everything is 50% off under Wardog 9 | Winning & Teamplay | Confirmed | 4:37 |
| The core rule: presence, counted per player, per tick | Winning & Teamplay | Confirmed | 1:05 |
| The hotzone doubles everything | Winning & Teamplay | Confirmed | 1:34 |
| Moving the hotzone: tower codes and the drill | Winning & Teamplay | Confirmed | 2:05 |
| DISPUTED: do drills share a cooldown? | Winning & Teamplay | Disputed | video |
| The money follows the objective, so there is no trade-off | Winning & Teamplay | Confirmed | 2:30 |
| Getting to the zone | Winning & Teamplay | Confirmed | 9:34 |
| Learn the map for free in the firing range | Winning & Teamplay | Likely | 6:15 |
| Keybinds you will want on day one | Winning & Teamplay | Confirmed | 6:06 |
| The New Recruit period: your first nine levels | Winning & Teamplay | Confirmed | 4:37 |
| Mistake 1: running to the zone on foot | Winning & Teamplay | Confirmed | video |
| Mistake 14: leaving crates and pallets lying on the ground | Winning & Teamplay | Confirmed | video |
| Mistake 15: spending the New Recruit window on cheap consumables | Winning & Teamplay | Confirmed | video |
| C13: Animation-cancel your hammer swings | Winning & Teamplay | Confirmed | 11:07 |
| Do drills share a cooldown, and is drill-stacking the strongest win condition in the game? | Winning & Teamplay | Disputed | video |
| What is the actual cash tick interval, and does it differ from the score tick? | Winning & Teamplay | Disputed | video |
| Does the tower code persist across a tower being recaptured? | Winning & Teamplay | Unverified | video |
| Under-exploited mechanics nobody in the corpus has built a strategy around | Winning & Teamplay | Single source | video |