| Numbers | Career gates SPH-2 artillery (L90). Infantry: AK74 L3, Galil L10, M4 L20, FAL L35. Medic: Field Resuscitator L2, PP-19 L4, smoke L5, IFAK L9, Defibrillator L11, Stim/Adrenaline Pen L14, MP5 L15, Medical Bag L24, PP-19 drum L29 [S1, was 33], Super-45 L35. Recon: Monocular L2, SKS L5, Rangefinder L8, Mosin L10, LPVO L11, SVD L12, Bow L17, MRAD scope L18, SV98 L19, Claymore L22, Ghillie L24, MK22 L25, BMR-308 L30, IR Rangefinder L32, AMR-50 L35. Support: Light Drill L1, C4 L2, Medium Hammer L3, RPG-7 L5, Large Hammer L8 [S1, was 7], M500 L10, M249 L15, Verba L16, MAAWS L20, AT Mine L25, Heavy Drill L28, PKM L30, MGL-40 L35. Driver: URAL L3 [S1, was 4], Kodiak Assault L6 [S1, was 8], Dune Buggy L8 [S1, was 10], Kodiak Pickup/Flatbed L10 [S1, was 2], Humvee L15, Large Supply Crate L16 [S1, was 20], URAL Defender L18 [S1, was 30], Music Tape H L23 [S1, moved from Pilot 28], URAL Attack L25 [S1, was 40], Humvee minigun L30 [S1, was 35], L2A6 heavy tank L35 [S1, moved from Career]. Pilot: armed Little Birds L4, Z20 Lakota L10, AH-6R rockets L20, Z20 miniguns L25, Havoc L35. Operating FOB emplacements requires a level 3 hammer. | Career gates SPH-2 artillery (L90 [S1], was 55) and the Deagle (L85 [S1], was 90); GhostGaming reads the rest of the Career table as moving a level or two at most [S1]. Infantry: AK74 L3, Galil L10, M4 L20, FAL L35. Medic: Field Resuscitator L2, PP-19 L4, smoke L5, IFAK L9, Defibrillator L11, Stim/Adrenaline Pen L14, MP5 L15, Medical Bag L24, PP-19 drum L29 [S1, was 33], Super-45 L35. Recon: Monocular L2, SKS L5, Rangefinder L8, Mosin L10, LPVO L11, SVD L12, Bow L17, MRAD scope L18, SV98 L19, Claymore L22, Ghillie L24, MK22 L25, BMR-308 L30, IR Rangefinder L32, AMR-50 L35. Support: Light Drill L1, C4 L2, Medium Hammer L3, RPG-7 L5, Large Hammer L8 [S1, was 7], M500 L10, M249 L15, Verba L16, MAAWS L20, AT Mine L25, Heavy Drill L28, PKM L30, MGL-40 L35. Driver: URAL L3 [S1, was 4], Kodiak Assault L6 [S1, was 8], Dune Buggy L8 [S1, was 10], Kodiak Pickup/Flatbed L10 [S1, was 2], Humvee L15, Large Supply Crate L16 [S1, was 20], URAL Defender L18 [S1, was 30], Music Tape H L23 [S1, moved from Pilot 28], URAL Attack L25 [S1, was 40], Humvee minigun L30 [S1, was 35], L2A6 heavy tank L35 [S1, moved from Career]. Pilot: armed Little Birds L4, Z20 Lakota L10, AH-6R rockets L20, Z20 miniguns L25, Havoc L35. Operating FOB emplacements requires a level 3 hammer. |
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| Steps | Career (derived): fed by nothing directly; it is the sum of the six role levels. Gates pistols, all armour and helmet tiers, backpacks, tac vests, HP and AP ammo types, optics and foregrips, sport parachute, SPH-2 artillery (L90). / Infantry / Assault: fed by kills and assists with assault rifles; grenades; pistols (contested, see caveat). Damage alone pays nothing - you must convert to at least an assist. Gates AK74 L3, Galil L10, M4 L20, FAL L35, muzzle brakes, foregrips. / Medic: fed by healing other players (never yourself), reviving, SMG kills and assists, plus a permanent assist stream from anyone you revived for the rest of their life. Gates Field Resuscitator L2, PP-19 L4, smoke L5, IFAK L9, Defibrillator L11, Stim/Adrenaline Pen L14, MP5 L15, Medical Bag L24, PP-19 drum L29 [S1, was 33], Super-45 L35. / Recon: fed by completing a spot, refreshing a spot before it expires, kills by anyone on a target you spotted, kills and assists with snipers/DMRs/the bow, claymore kills. Gates Monocular L2, SKS L5, Rangefinder L8, Mosin L10, LPVO L11, SVD L12, Bow L17, MRAD scope L18, SV98 L19, Claymore L22, Ghillie L24, MK22 L25, BMR-308 L30, IR Rangefinder L32, AMR-50 L35. / Support: fed by every hammer swing and every completed structure; repairing bases, vehicles and structures; refuelling vehicles; drill repairs; delivering supplies to a FOB; shotgun and LMG kills; kills and vehicle destruction with IEDs, C4 and RPGs; destroying HVTs (enemy spawn vehicles, helicopters, armoured vehicles, enemy FOBs); operating FOB emplacements once you have a level 3 hammer. Gates Light Drill L1, C4 L2, Medium Hammer L3, RPG-7 L5, Large Hammer L8 [S1, was 7], M500 L10, M249 L15, Verba L16, MAAWS L20, AT Mine L25, Heavy Drill L28, PKM L30, MGL-40 L35. / Driver: fed by delivering passengers into the control zone (more in the hotzone), crate and pallet delivery, roadkills, kills from vehicle-mounted weapons, assist credit from passengers you dropped off, small XP for distance driven. Anyone in a crewed vehicle gets driver XP when anyone in that vehicle gets a kill. Gates URAL L3 [S1, was 4], Kodiak Assault L6 [S1, was 8], Dune Buggy L8 [S1, was 10], Kodiak Pickup/Flatbed L10 [S1, was 2], Humvee L15, Large Supply Crate L16 [S1, was 20], URAL Defender L18 [S1, was 30], Music Tape H L23 [S1, moved from Pilot 28], URAL Attack L25 [S1, was 40], Humvee minigun L30 [S1, was 35], L2A6 heavy tank L35 [S1, moved from Career]. / Pilot: identical structure to Driver but airborne: passenger delivery into the zone (double in the hotzone), crate and pallet delivery, pilot and gunner kills, assists from dropped passengers. Gates armed Little Birds L4, Z20 Lakota L10, AH-6R rockets L20, Z20 miniguns L25, Havoc L35. / Cross-track: hover any item in the vendor or your inventory and it tells you which class XP it rewards. / Cross-track: crate and pallet delivery is dual XP - it pays the vehicle track (driver or pilot) and the support track off the same delivery. / Cross-track: no class restrictions on loadouts. Any unlocked item goes in any loadout, so a sniper rifle plus a defibrillator is a legal build. / Cross-track: gear levels tracks, not just guns. Using bandages levels medic; using a spotting scope levels recon. This is the route around a bad starting weapon, and it matters because the recon starter rifle (Scout Rifle TD) does not even one-shot an unhelmeted head. | Career (derived): fed by nothing directly; it is the sum of the six role levels. Gates pistols, all armour and helmet tiers, backpacks, tac vests, HP and AP ammo types, optics and foregrips, sport parachute, SPH-2 artillery (L90). / Infantry / Assault: fed by kills and assists with assault rifles; grenades; pistols (contested, see caveat). Damage alone pays nothing - you must convert to at least an assist. Gates AK74 L3, Galil L10, M4 L20, FAL L35, muzzle brakes, foregrips. / Medic: fed by healing other players (never yourself), reviving, SMG kills and assists, plus a permanent assist stream from anyone you revived for the rest of their life. Gates Field Resuscitator L2, PP-19 L4, smoke L5, IFAK L9, Defibrillator L11, Stim/Adrenaline Pen L14, MP5 L15, Medical Bag L24, PP-19 drum L29 [S1, was 33], Super-45 L35. / Recon: fed by completing a spot, refreshing a spot before it expires, kills by anyone on a target you spotted, kills and assists with snipers/DMRs/the bow, claymore kills. Gates Monocular L2, SKS L5, Rangefinder L8, Mosin L10, LPVO L11, SVD L12, Bow L17, MRAD scope L18, SV98 L19, Claymore L22, Ghillie L24, MK22 L25, BMR-308 L30, IR Rangefinder L32, AMR-50 L35. / Support: fed by every hammer swing and every completed structure; repairing bases, vehicles and structures; refuelling vehicles; drill repairs; delivering supplies to a FOB; shotgun and LMG kills; kills and vehicle destruction with IEDs, C4 and RPGs; destroying HVTs (enemy spawn vehicles, helicopters, armoured vehicles, enemy FOBs); operating FOB emplacements once you have a level 3 hammer. Gates Light Drill L1, C4 L2, Medium Hammer L3, RPG-7 L5, Large Hammer L8 [S1, was 7], M500 L10, M249 L15, Verba L16, MAAWS L20, AT Mine L25, Heavy Drill L28, PKM L30, MGL-40 L35. / Driver: fed by delivering passengers into the control zone (more in the hotzone), crate and pallet delivery, roadkills, kills from vehicle-mounted weapons, assist credit from passengers you dropped off, small XP for distance driven. Anyone in a crewed vehicle gets driver XP when anyone in that vehicle gets a kill. Gates URAL L3 [S1, was 4], Kodiak Assault L6 [S1, was 8], Dune Buggy L8 [S1, was 10], Kodiak Pickup/Flatbed L10 [S1, was 2], Humvee L15, Large Supply Crate L16 [S1, was 20], URAL Defender L18 [S1, was 30], Music Tape H L23 [S1, moved from Pilot 28], URAL Attack L25 [S1, was 40], Humvee minigun L30 [S1, was 35], L2A6 heavy tank L35 [S1, moved from Career]. / Pilot: identical structure to Driver but airborne: passenger delivery into the zone (double in the hotzone), crate and pallet delivery, pilot and gunner kills, assists from dropped passengers. Gates armed Little Birds L4, Z20 Lakota L10, AH-6R rockets L20, Z20 miniguns L25, Havoc L35. / Cross-track: hover any item in the vendor or your inventory and it tells you which class XP it rewards. / Cross-track: crate and pallet delivery is dual XP - it pays the vehicle track (driver or pilot) and the support track off the same delivery. / Cross-track: no class restrictions on loadouts. Any unlocked item goes in any loadout, so a sniper rifle plus a defibrillator is a legal build. / Cross-track: gear levels tracks, not just guns. Using bandages levels medic; using a spotting scope levels recon. This is the route around a bad starting weapon, and it matters because the recon starter rifle (Scout Rifle TD) does not even one-shot an unhelmeted head. / Cross-track: the weapon that lands the kill decides the track, not the one you spawned with. LMGs feed Support, SMGs Medic, assault rifles Infantry, DMRs and sniper rifles Recon, so a weapon you pick up levels its own track (Maplewood). |
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