WARDOGS Actual
● CreatorAll creators87 entries

TheTacticalBrit

1 video in the manual's sources. The rating on each entry is for the claim across every source, not a grade of this creator.

Videos

Entries their videos back

EntryChapterRatingWatch
Buy binoculars on every loadoutMoney & XPConfirmed24:55
Move whatever you are doing into the hotzoneMoney & XPConfirmed2:07
Best risk-adjusted method for a new account: hotzone medicMoney & XPConfirmed25:33
Set crate markup to 0% when restocking your own FOBMoney & XPConfirmed18:29
The per-life buy economyMoney & XPConfirmed3:25
The hotzone double-payout ruleMoney & XPConfirmed2:07
Hotzone medicMoney & XPConfirmed25:33
Logistics and crate reselling (the vendor play)Money & XPConfirmed18:29
Methods that do not work as advertisedMoney & XPLikelyvideo
Exactly which actions feed which trackMoney & XPConfirmed5:25
How Career level relates to the sub-tracksMoney & XPConfirmed7:43
Gold bars: what they are and when to convertMoney & XPDisputed8:16
Do gold bars buy anything other than cosmetics?Money & XPDisputed8:16
Where FOBs can and cannot goFOBs & BuildingConfirmed2:35
The three tiersFOBs & BuildingConfirmed6:32
Full list with supply costsFOBs & BuildingLikely16:46
What each of the four supply types feedsFOBs & BuildingConfirmed16:44
Wall height is the whole gameFOBs & BuildingLikelyvideo
Build onto what is already thereFOBs & BuildingLikelyvideo
Towers, codes and the hotzoneFOBs & BuildingConfirmedvideo
Should you build on a tower? Genuinely disputedFOBs & BuildingDisputedvideo
The Stingray anti-armour UAVFOBs & BuildingLikelyvideo
Numbers, and where they conflictFOBs & BuildingDisputed15:10
Drill build order: fortify first, activate secondFOBs & BuildingConfirmedvideo
Pallets versus crates versus backpacksFOBs & BuildingConfirmedvideo
Capture, not destructionFOBs & BuildingConfirmedvideo
Doors, gates and pryingFOBs & BuildingConfirmedvideo
Climbing, vaulting and roofsFOBs & BuildingConfirmedvideo
Indirect fireFOBs & BuildingConfirmedvideo
What building paysFOBs & BuildingDisputedvideo
Building as a low-risk income and XP routeFOBs & BuildingConfirmedvideo
Under-exploited and worth testingFOBs & BuildingUnverifiedvideo
Buy armor every single lifeCombat & LoadoutsLikely23:57
FMJ is the default roundCombat & LoadoutsConfirmed11:43
HP is a season-opening round onlyCombat & LoadoutsConfirmed11:43
The gun in your hands decides the trackCombat & LoadoutsConfirmed5:51
The leg metaCombat & LoadoutsConfirmed11:58
The three ammo types and the measured damage tableCombat & LoadoutsConfirmed11:43
Aim discipline by ammo typeCombat & LoadoutsConfirmed11:43
Test it yourself in ten minutesCombat & LoadoutsConfirmed9:09
BackpacksCombat & LoadoutsConfirmed11:28
The mappingCombat & LoadoutsConfirmed5:51
Committed recommendation: stop at one rifle, and pick it by calibreCombat & LoadoutsDisputed9:56
Revive farming: the three income layersCombat & LoadoutsConfirmed25:18
Surviving the revive animationCombat & LoadoutsConfirmed24:37
Spotting economicsCombat & LoadoutsConfirmed24:55
Ranging and long-range kill payoutsCombat & LoadoutsLikely23:25
Budget "naked" start, under $500Combat & LoadoutsConfirmed25:45
Buy this: Infantry loadoutsCombat & LoadoutsLikely23:57
What to buy each life, by bankrollCombat & LoadoutsLikely23:57
Step zero: the firing rangeVehicles & Fire SupportConfirmed9:01
ControllerVehicles & Fire SupportLikely26:53
Which helicopter to learn onVehicles & Fire SupportSingle source22:17
The payout chainVehicles & Fire SupportConfirmed25:08
Logistics: crates, pallets and dropping themVehicles & Fire SupportConfirmed20:25
Which gun platform, and how to fly itVehicles & Fire SupportLikely7:07
Weak points and armourVehicles & Fire SupportConfirmed21:37
Counters beyond anti-tank infantryVehicles & Fire SupportLikely21:43
Running a tank: logistics, loadout and whether it paysVehicles & Fire SupportSingle source7:04
Prerequisites and sitingVehicles & Fire SupportLikely14:52
Mortar range envelopeVehicles & Fire SupportDisputed14:52
Ranges, arcs and reloadVehicles & Fire SupportLikely21:35
Unlock and whether it is worth itVehicles & Fire SupportConfirmed21:09
The Talon SAM emplacementVehicles & Fire SupportConfirmed14:59
Learn to fly in the firing range, not in a matchVehicles & Fire SupportConfirmed9:01
Every passenger you drop alive pays three timesVehicles & Fire SupportConfirmed25:08
One RPG kills a light vehicle; tanks need three to the rearVehicles & Fire SupportConfirmed21:37
Win condition is 100 points, scored by presenceWinning & TeamplayConfirmed1:46
Stand in the hotzone: you count double and everything pays doubleWinning & TeamplayConfirmed2:07
Capture towers and post your code digitWinning & TeamplayConfirmedvideo
Join a squad; proximity voice leaks to the enemyWinning & TeamplayConfirmed3:08
Team kills cost $1,500 per playerWinning & TeamplayConfirmedvideo
The core rule: presence, counted per player, per tickWinning & TeamplayConfirmed1:46
The hotzone doubles everythingWinning & TeamplayConfirmed2:07
Moving the hotzone: tower codes and the drillWinning & TeamplayConfirmed15:10
The winning shape: a squad moving with the hotzone, with medicsWinning & TeamplayLikely24:15
The two channels, and the one that leaksWinning & TeamplayConfirmed3:08
What to say on comms: a script for beginnersWinning & TeamplayConfirmed0:39
Play with people. If you cannot, play near people.Winning & TeamplayConfirmed0:39
Learn the map for free in the firing rangeWinning & TeamplayLikely9:01
Aim settings: the three that matterWinning & TeamplayLikely26:22
Graphics: performance and the shadow clampWinning & TeamplayConfirmed27:23
Mistake 3: chasing kills instead of standing in the circleWinning & TeamplayConfirmedvideo
Mistake 6: learning to fly with passengers aboardWinning & TeamplayConfirmedvideo
Mistake 20: building an AA or sniper position more than 1 km from the fightWinning & TeamplayConfirmedvideo
C4: Supply-crate markupWinning & TeamplayLikely18:42
C26: Loadout-free startWinning & TeamplayLikely25:45
TheTacticalBrit: WARDOGS tips cited in the Field Manual | WARDOGS Actual