| Buy binoculars on every loadout | Money & XP | Confirmed | 24:55 |
| Move whatever you are doing into the hotzone | Money & XP | Confirmed | 2:07 |
| Best risk-adjusted method for a new account: hotzone medic | Money & XP | Confirmed | 25:33 |
| Set crate markup to 0% when restocking your own FOB | Money & XP | Confirmed | 18:29 |
| The per-life buy economy | Money & XP | Confirmed | 3:25 |
| The hotzone double-payout rule | Money & XP | Confirmed | 2:07 |
| Hotzone medic | Money & XP | Confirmed | 25:33 |
| Logistics and crate reselling (the vendor play) | Money & XP | Confirmed | 18:29 |
| Methods that do not work as advertised | Money & XP | Likely | video |
| Exactly which actions feed which track | Money & XP | Confirmed | 5:25 |
| How Career level relates to the sub-tracks | Money & XP | Confirmed | 7:43 |
| Gold bars: what they are and when to convert | Money & XP | Disputed | 8:16 |
| Do gold bars buy anything other than cosmetics? | Money & XP | Disputed | 8:16 |
| Where FOBs can and cannot go | FOBs & Building | Confirmed | 2:35 |
| The three tiers | FOBs & Building | Confirmed | 6:32 |
| Full list with supply costs | FOBs & Building | Likely | 16:46 |
| What each of the four supply types feeds | FOBs & Building | Confirmed | 16:44 |
| Wall height is the whole game | FOBs & Building | Likely | video |
| Build onto what is already there | FOBs & Building | Likely | video |
| Towers, codes and the hotzone | FOBs & Building | Confirmed | video |
| Should you build on a tower? Genuinely disputed | FOBs & Building | Disputed | video |
| The Stingray anti-armour UAV | FOBs & Building | Likely | video |
| Numbers, and where they conflict | FOBs & Building | Disputed | 15:10 |
| Drill build order: fortify first, activate second | FOBs & Building | Confirmed | video |
| Pallets versus crates versus backpacks | FOBs & Building | Confirmed | video |
| Capture, not destruction | FOBs & Building | Confirmed | video |
| Doors, gates and prying | FOBs & Building | Confirmed | video |
| Climbing, vaulting and roofs | FOBs & Building | Confirmed | video |
| Indirect fire | FOBs & Building | Confirmed | video |
| What building pays | FOBs & Building | Disputed | video |
| Building as a low-risk income and XP route | FOBs & Building | Confirmed | video |
| Under-exploited and worth testing | FOBs & Building | Unverified | video |
| Buy armor every single life | Combat & Loadouts | Likely | 23:57 |
| FMJ is the default round | Combat & Loadouts | Confirmed | 11:43 |
| HP is a season-opening round only | Combat & Loadouts | Confirmed | 11:43 |
| The gun in your hands decides the track | Combat & Loadouts | Confirmed | 5:51 |
| The leg meta | Combat & Loadouts | Confirmed | 11:58 |
| The three ammo types and the measured damage table | Combat & Loadouts | Confirmed | 11:43 |
| Aim discipline by ammo type | Combat & Loadouts | Confirmed | 11:43 |
| Test it yourself in ten minutes | Combat & Loadouts | Confirmed | 9:09 |
| Backpacks | Combat & Loadouts | Confirmed | 11:28 |
| The mapping | Combat & Loadouts | Confirmed | 5:51 |
| Committed recommendation: stop at one rifle, and pick it by calibre | Combat & Loadouts | Disputed | 9:56 |
| Revive farming: the three income layers | Combat & Loadouts | Confirmed | 25:18 |
| Surviving the revive animation | Combat & Loadouts | Confirmed | 24:37 |
| Spotting economics | Combat & Loadouts | Confirmed | 24:55 |
| Ranging and long-range kill payouts | Combat & Loadouts | Likely | 23:25 |
| Budget "naked" start, under $500 | Combat & Loadouts | Confirmed | 25:45 |
| Buy this: Infantry loadouts | Combat & Loadouts | Likely | 23:57 |
| What to buy each life, by bankroll | Combat & Loadouts | Likely | 23:57 |
| Step zero: the firing range | Vehicles & Fire Support | Confirmed | 9:01 |
| Controller | Vehicles & Fire Support | Likely | 26:53 |
| Which helicopter to learn on | Vehicles & Fire Support | Single source | 22:17 |
| The payout chain | Vehicles & Fire Support | Confirmed | 25:08 |
| Logistics: crates, pallets and dropping them | Vehicles & Fire Support | Confirmed | 20:25 |
| Which gun platform, and how to fly it | Vehicles & Fire Support | Likely | 7:07 |
| Weak points and armour | Vehicles & Fire Support | Confirmed | 21:37 |
| Counters beyond anti-tank infantry | Vehicles & Fire Support | Likely | 21:43 |
| Running a tank: logistics, loadout and whether it pays | Vehicles & Fire Support | Single source | 7:04 |
| Prerequisites and siting | Vehicles & Fire Support | Likely | 14:52 |
| Mortar range envelope | Vehicles & Fire Support | Disputed | 14:52 |
| Ranges, arcs and reload | Vehicles & Fire Support | Likely | 21:35 |
| Unlock and whether it is worth it | Vehicles & Fire Support | Confirmed | 21:09 |
| The Talon SAM emplacement | Vehicles & Fire Support | Confirmed | 14:59 |
| Learn to fly in the firing range, not in a match | Vehicles & Fire Support | Confirmed | 9:01 |
| Every passenger you drop alive pays three times | Vehicles & Fire Support | Confirmed | 25:08 |
| One RPG kills a light vehicle; tanks need three to the rear | Vehicles & Fire Support | Confirmed | 21:37 |
| Win condition is 100 points, scored by presence | Winning & Teamplay | Confirmed | 1:46 |
| Stand in the hotzone: you count double and everything pays double | Winning & Teamplay | Confirmed | 2:07 |
| Capture towers and post your code digit | Winning & Teamplay | Confirmed | video |
| Join a squad; proximity voice leaks to the enemy | Winning & Teamplay | Confirmed | 3:08 |
| Team kills cost $1,500 per player | Winning & Teamplay | Confirmed | video |
| The core rule: presence, counted per player, per tick | Winning & Teamplay | Confirmed | 1:46 |
| The hotzone doubles everything | Winning & Teamplay | Confirmed | 2:07 |
| Moving the hotzone: tower codes and the drill | Winning & Teamplay | Confirmed | 15:10 |
| The winning shape: a squad moving with the hotzone, with medics | Winning & Teamplay | Likely | 24:15 |
| The two channels, and the one that leaks | Winning & Teamplay | Confirmed | 3:08 |
| What to say on comms: a script for beginners | Winning & Teamplay | Confirmed | 0:39 |
| Play with people. If you cannot, play near people. | Winning & Teamplay | Confirmed | 0:39 |
| Learn the map for free in the firing range | Winning & Teamplay | Likely | 9:01 |
| Aim settings: the three that matter | Winning & Teamplay | Likely | 26:22 |
| Graphics: performance and the shadow clamp | Winning & Teamplay | Confirmed | 27:23 |
| Mistake 3: chasing kills instead of standing in the circle | Winning & Teamplay | Confirmed | video |
| Mistake 6: learning to fly with passengers aboard | Winning & Teamplay | Confirmed | video |
| Mistake 20: building an AA or sniper position more than 1 km from the fight | Winning & Teamplay | Confirmed | video |
| C4: Supply-crate markup | Winning & Teamplay | Likely | 18:42 |
| C26: Loadout-free start | Winning & Teamplay | Likely | 25:45 |