| Buy binoculars on every loadout | Money & XP | Confirmed | 11:48 |
| Move whatever you are doing into the hotzone | Money & XP | Confirmed | 0:52 |
| Never self-heal | Money & XP | Confirmed | 3:10 |
| Best risk-adjusted method for a new account: hotzone medic | Money & XP | Confirmed | 4:24 |
| Fly transport only with a full cabin | Money & XP | Confirmed | 14:19 |
| Set crate markup to 0% when restocking your own FOB | Money & XP | Confirmed | 14:33 |
| The hotzone double-payout rule | Money & XP | Confirmed | 0:52 |
| The ten money methods, ranked | Money & XP | Likely | video |
| Hotzone medic | Money & XP | Confirmed | 4:24 |
| Helicopter transport | Money & XP | Confirmed | 15:00 |
| FOB building and operating emplacements | Money & XP | Confirmed | 6:17 |
| Logistics and crate reselling (the vendor play) | Money & XP | Confirmed | 14:33 |
| 7-9. Demolition: spawn vehicles, FOBs, armour | Money & XP | Confirmed | 9:35 |
| Driver - the most tedious grind, and the patch's quiet winner | Money & XP | Likely | video |
| Gold bars: what they are and when to convert | Money & XP | Disputed | 0:00 |
| Where FOBs can and cannot go | FOBs & Building | Confirmed | 9:01 |
| The three tiers | FOBs & Building | Confirmed | 6:24 |
| Towers, codes and the hotzone | FOBs & Building | Confirmed | video |
| Should you build on a tower? Genuinely disputed | FOBs & Building | Disputed | video |
| Why anti-air is the best emplacement for a solo player | FOBs & Building | Confirmed | 6:32 |
| Forward refuel and repair | FOBs & Building | Likely | video |
| What building pays | FOBs & Building | Disputed | video |
| Building as a low-risk income and XP route | FOBs & Building | Confirmed | video |
| Buy armor every single life | Combat & Loadouts | Likely | 5:38 |
| Never bandage yourself if a teammate can | Combat & Loadouts | Confirmed | 3:10 |
| Recon: skip the Scout Rifle TD | Combat & Loadouts | Confirmed | 12:36 |
| When AP actually unlocks, and what it costs | Combat & Loadouts | Likely | 13:19 |
| Backpacks | Combat & Loadouts | Confirmed | 10:59 |
| Weight classes and the two sprint types | Combat & Loadouts | Confirmed | 5:04 |
| Killcams tell the enemy where you are | Combat & Loadouts | Confirmed | 13:25 |
| Committed recommendation: stop at one rifle, and pick it by calibre | Combat & Loadouts | Disputed | 5:43 |
| Always carry one utility item | Combat & Loadouts | Confirmed | 1:28 |
| Reading bodies | Combat & Loadouts | Likely | 5:38 |
| The revive ladder | Combat & Loadouts | Confirmed | 2:25 |
| Bandage others, never yourself | Combat & Loadouts | Confirmed | 3:10 |
| The defibrillator is the inflection point | Combat & Loadouts | Confirmed | 2:10 |
| Loot the downed player's own resuscitator | Combat & Loadouts | Confirmed | 4:44 |
| Revive farming: the three income layers | Combat & Loadouts | Confirmed | 3:49 |
| Surviving the revive animation | Combat & Loadouts | Confirmed | 4:56 |
| The medic weapon ladder | Combat & Loadouts | Confirmed | 5:43 |
| Do not buy the Scout Rifle TD | Combat & Loadouts | Confirmed | 12:36 |
| Spotting economics | Combat & Loadouts | Confirmed | 11:48 |
| The spot ladder: spotting tools by level and cost | Combat & Loadouts | Confirmed | 12:52 |
| The spot ladder: sniper unlocks by level and cost | Combat & Loadouts | Confirmed | 12:46 |
| Ghillie suits and the killcam block | Combat & Loadouts | Confirmed | 13:25 |
| Ranging and long-range kill payouts | Combat & Loadouts | Likely | 11:48 |
| Buy this: Infantry loadouts | Combat & Loadouts | Likely | 5:09 |
| Buy this: Medic loadouts | Combat & Loadouts | Likely | 5:09 |
| Buy this: Recon loadouts | Combat & Loadouts | Likely | 5:09 |
| Buy this: Support loadouts | Combat & Loadouts | Likely | 5:09 |
| What to buy each life, by bankroll | Combat & Loadouts | Likely | 5:38 |
| Fair: spot credit persisting after the mark expires | Combat & Loadouts | Likely | video |
| Open question: does a defib revive pay more or less than a resuscitator revive? | Combat & Loadouts | Disputed | 2:35 |
| Free spawn vehicles you do not have to buy | Vehicles & Fire Support | Likely | 19:04 |
| Step zero: the firing range | Vehicles & Fire Support | Confirmed | 15:22 |
| The payout chain | Vehicles & Fire Support | Confirmed | 13:57 |
| Drop-off requests, unlocking the aircraft, and tips | Vehicles & Fire Support | Confirmed | 22:38 |
| Passenger economics, fines and the empty-seat rule | Vehicles & Fire Support | Confirmed | 14:19 |
| Logistics: crates, pallets and dropping them | Vehicles & Fire Support | Confirmed | 14:33 |
| When not to fly | Vehicles & Fire Support | Likely | 16:35 |
| Which gun platform, and how to fly it | Vehicles & Fire Support | Likely | 15:00 |
| Roles: what to buy and why | Vehicles & Fire Support | Likely | 17:07 |
| The vehicle inventory rule, fuel and repairs | Vehicles & Fire Support | Confirmed | 19:32 |
| Killing ground vehicles | Vehicles & Fire Support | Confirmed | 9:55 |
| How it arrives and what it does | Vehicles & Fire Support | Confirmed | 18:39 |
| Crew count and reload scaling | Vehicles & Fire Support | Likely | 20:11 |
| Weak points and armour | Vehicles & Fire Support | Confirmed | 10:16 |
| Counters beyond anti-tank infantry | Vehicles & Fire Support | Likely | 20:36 |
| Running a tank: logistics, loadout and whether it pays | Vehicles & Fire Support | Single source | 21:26 |
| Mortar safety rules | Vehicles & Fire Support | Confirmed | 6:44 |
| The Talon SAM emplacement | Vehicles & Fire Support | Confirmed | 6:32 |
| Mobile and portable anti-air | Vehicles & Fire Support | Likely | 10:45 |
| Learn to fly in the firing range, not in a match | Vehicles & Fire Support | Confirmed | 15:22 |
| Every passenger you drop alive pays three times | Vehicles & Fire Support | Confirmed | 13:57 |
| Team-killing costs $1,500 per player | Vehicles & Fire Support | Confirmed | 14:19 |
| One RPG kills a light vehicle; tanks need three to the rear | Vehicles & Fire Support | Confirmed | 9:55 |
| Never build anything in front of your own mortar | Vehicles & Fire Support | Confirmed | 6:44 |
| Open question: where is the fuel tank on a heavy vehicle? | Vehicles & Fire Support | Disputed | 10:26 |
| Stand in the hotzone: you count double and everything pays double | Winning & Teamplay | Confirmed | 0:52 |
| Capture towers and post your code digit | Winning & Teamplay | Confirmed | video |
| The hotzone doubles everything | Winning & Teamplay | Confirmed | 0:52 |
| Moving the hotzone: tower codes and the drill | Winning & Teamplay | Confirmed | 8:53 |
| The 20-point thresholds | Winning & Teamplay | Likely | 19:04 |
| The money follows the objective, so there is no trade-off | Winning & Teamplay | Confirmed | 0:30 |
| The winning shape: a squad moving with the hotzone, with medics | Winning & Teamplay | Likely | 22:49 |
| What to say on comms: a script for beginners | Winning & Teamplay | Confirmed | 11:19 |
| Play with people. If you cannot, play near people. | Winning & Teamplay | Confirmed | 22:49 |
| C1: Spot payouts pay regardless of who kills the target | Winning & Teamplay | Confirmed | 11:54 |
| C3: Buildable AA missile launcher "absolutely prints money and experience" | Winning & Teamplay | Likely | 23:56 |
| C4: Supply-crate markup | Winning & Teamplay | Likely | 14:43 |
| C6: Loot a downed teammate's own resuscitator and use it on them | Winning & Teamplay | Likely | 4:44 |
| C22: Left-side hits on heavy vehicles almost guarantee a fuel-tank hit | Winning & Teamplay | Single source | 10:37 |