WARDOGS Actual
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TacticalNed

1 video in the manual's sources. The rating on each entry is for the claim across every source, not a grade of this creator.

Videos

Entries their videos back

EntryChapterRatingWatch
Buy binoculars on every loadoutMoney & XPConfirmed11:48
Move whatever you are doing into the hotzoneMoney & XPConfirmed0:52
Never self-healMoney & XPConfirmed3:10
Best risk-adjusted method for a new account: hotzone medicMoney & XPConfirmed4:24
Fly transport only with a full cabinMoney & XPConfirmed14:19
Set crate markup to 0% when restocking your own FOBMoney & XPConfirmed14:33
The hotzone double-payout ruleMoney & XPConfirmed0:52
The ten money methods, rankedMoney & XPLikelyvideo
Hotzone medicMoney & XPConfirmed4:24
Helicopter transportMoney & XPConfirmed15:00
FOB building and operating emplacementsMoney & XPConfirmed6:17
Logistics and crate reselling (the vendor play)Money & XPConfirmed14:33
7-9. Demolition: spawn vehicles, FOBs, armourMoney & XPConfirmed9:35
Driver - the most tedious grind, and the patch's quiet winnerMoney & XPLikelyvideo
Gold bars: what they are and when to convertMoney & XPDisputed0:00
Where FOBs can and cannot goFOBs & BuildingConfirmed9:01
The three tiersFOBs & BuildingConfirmed6:24
Towers, codes and the hotzoneFOBs & BuildingConfirmedvideo
Should you build on a tower? Genuinely disputedFOBs & BuildingDisputedvideo
Why anti-air is the best emplacement for a solo playerFOBs & BuildingConfirmed6:32
Forward refuel and repairFOBs & BuildingLikelyvideo
What building paysFOBs & BuildingDisputedvideo
Building as a low-risk income and XP routeFOBs & BuildingConfirmedvideo
Buy armor every single lifeCombat & LoadoutsLikely5:38
Never bandage yourself if a teammate canCombat & LoadoutsConfirmed3:10
Recon: skip the Scout Rifle TDCombat & LoadoutsConfirmed12:36
When AP actually unlocks, and what it costsCombat & LoadoutsLikely13:19
BackpacksCombat & LoadoutsConfirmed10:59
Weight classes and the two sprint typesCombat & LoadoutsConfirmed5:04
Killcams tell the enemy where you areCombat & LoadoutsConfirmed13:25
Committed recommendation: stop at one rifle, and pick it by calibreCombat & LoadoutsDisputed5:43
Always carry one utility itemCombat & LoadoutsConfirmed1:28
Reading bodiesCombat & LoadoutsLikely5:38
The revive ladderCombat & LoadoutsConfirmed2:25
Bandage others, never yourselfCombat & LoadoutsConfirmed3:10
The defibrillator is the inflection pointCombat & LoadoutsConfirmed2:10
Loot the downed player's own resuscitatorCombat & LoadoutsConfirmed4:44
Revive farming: the three income layersCombat & LoadoutsConfirmed3:49
Surviving the revive animationCombat & LoadoutsConfirmed4:56
The medic weapon ladderCombat & LoadoutsConfirmed5:43
Do not buy the Scout Rifle TDCombat & LoadoutsConfirmed12:36
Spotting economicsCombat & LoadoutsConfirmed11:48
The spot ladder: spotting tools by level and costCombat & LoadoutsConfirmed12:52
The spot ladder: sniper unlocks by level and costCombat & LoadoutsConfirmed12:46
Ghillie suits and the killcam blockCombat & LoadoutsConfirmed13:25
Ranging and long-range kill payoutsCombat & LoadoutsLikely11:48
Buy this: Infantry loadoutsCombat & LoadoutsLikely5:09
Buy this: Medic loadoutsCombat & LoadoutsLikely5:09
Buy this: Recon loadoutsCombat & LoadoutsLikely5:09
Buy this: Support loadoutsCombat & LoadoutsLikely5:09
What to buy each life, by bankrollCombat & LoadoutsLikely5:38
Fair: spot credit persisting after the mark expiresCombat & LoadoutsLikelyvideo
Open question: does a defib revive pay more or less than a resuscitator revive?Combat & LoadoutsDisputed2:35
Free spawn vehicles you do not have to buyVehicles & Fire SupportLikely19:04
Step zero: the firing rangeVehicles & Fire SupportConfirmed15:22
The payout chainVehicles & Fire SupportConfirmed13:57
Drop-off requests, unlocking the aircraft, and tipsVehicles & Fire SupportConfirmed22:38
Passenger economics, fines and the empty-seat ruleVehicles & Fire SupportConfirmed14:19
Logistics: crates, pallets and dropping themVehicles & Fire SupportConfirmed14:33
When not to flyVehicles & Fire SupportLikely16:35
Which gun platform, and how to fly itVehicles & Fire SupportLikely15:00
Roles: what to buy and whyVehicles & Fire SupportLikely17:07
The vehicle inventory rule, fuel and repairsVehicles & Fire SupportConfirmed19:32
Killing ground vehiclesVehicles & Fire SupportConfirmed9:55
How it arrives and what it doesVehicles & Fire SupportConfirmed18:39
Crew count and reload scalingVehicles & Fire SupportLikely20:11
Weak points and armourVehicles & Fire SupportConfirmed10:16
Counters beyond anti-tank infantryVehicles & Fire SupportLikely20:36
Running a tank: logistics, loadout and whether it paysVehicles & Fire SupportSingle source21:26
Mortar safety rulesVehicles & Fire SupportConfirmed6:44
The Talon SAM emplacementVehicles & Fire SupportConfirmed6:32
Mobile and portable anti-airVehicles & Fire SupportLikely10:45
Learn to fly in the firing range, not in a matchVehicles & Fire SupportConfirmed15:22
Every passenger you drop alive pays three timesVehicles & Fire SupportConfirmed13:57
Team-killing costs $1,500 per playerVehicles & Fire SupportConfirmed14:19
One RPG kills a light vehicle; tanks need three to the rearVehicles & Fire SupportConfirmed9:55
Never build anything in front of your own mortarVehicles & Fire SupportConfirmed6:44
Open question: where is the fuel tank on a heavy vehicle?Vehicles & Fire SupportDisputed10:26
Stand in the hotzone: you count double and everything pays doubleWinning & TeamplayConfirmed0:52
Capture towers and post your code digitWinning & TeamplayConfirmedvideo
The hotzone doubles everythingWinning & TeamplayConfirmed0:52
Moving the hotzone: tower codes and the drillWinning & TeamplayConfirmed8:53
The 20-point thresholdsWinning & TeamplayLikely19:04
The money follows the objective, so there is no trade-offWinning & TeamplayConfirmed0:30
The winning shape: a squad moving with the hotzone, with medicsWinning & TeamplayLikely22:49
What to say on comms: a script for beginnersWinning & TeamplayConfirmed11:19
Play with people. If you cannot, play near people.Winning & TeamplayConfirmed22:49
C1: Spot payouts pay regardless of who kills the targetWinning & TeamplayConfirmed11:54
C3: Buildable AA missile launcher "absolutely prints money and experience"Winning & TeamplayLikely23:56
C4: Supply-crate markupWinning & TeamplayLikely14:43
C6: Loot a downed teammate's own resuscitator and use it on themWinning & TeamplayLikely4:44
C22: Left-side hits on heavy vehicles almost guarantee a fuel-tank hitWinning & TeamplaySingle source10:37
TacticalNed: WARDOGS tips cited in the Field Manual | WARDOGS Actual