| Buy binoculars on every loadout | Money & XP | Confirmed | 8:19 |
| Move whatever you are doing into the hotzone | Money & XP | Confirmed | 3:13 |
| Never self-heal | Money & XP | Confirmed | 1:21 |
| Best risk-adjusted method for a new account: hotzone medic | Money & XP | Confirmed | 6:37 |
| Fly transport only with a full cabin | Money & XP | Confirmed | 5:29 |
| Set crate markup to 0% when restocking your own FOB | Money & XP | Confirmed | 6:06 |
| The $10,000 starting bankroll: once per account, not per match | Money & XP | Disputed | 0:43 |
| The hotzone double-payout rule | Money & XP | Confirmed | 3:13 |
| Hotzone medic | Money & XP | Confirmed | 6:37 |
| Spawn-vehicle delivery and guarding | Money & XP | Confirmed | 13:44 |
| Logistics and crate reselling (the vendor play) | Money & XP | Confirmed | 6:06 |
| Exactly which actions feed which track | Money & XP | Confirmed | 8:03 |
| Support - fastest track in the game, and the fastest route to Career level | Money & XP | Likely | video |
| Is there a survival streak multiplier on cash, and how steep is it? | Money & XP | Single source | video |
| The FOB itself | FOBs & Building | Confirmed | 4:18 |
| Where FOBs can and cannot go | FOBs & Building | Confirmed | 7:24 |
| The minimum viable opening | FOBs & Building | Confirmed | 4:18 |
| Towers, codes and the hotzone | FOBs & Building | Confirmed | video |
| Why anti-air is the best emplacement for a solo player | FOBs & Building | Confirmed | 4:47 |
| The Vanguard CIWS (the AA gun) | FOBs & Building | Single source | video |
| Squad mechanics that matter for builders | FOBs & Building | Confirmed | video |
| Tac vests add hotkey slots, not storage | Combat & Loadouts | Confirmed | 10:30 |
| Two mags plus one loose stack | Combat & Loadouts | Confirmed | 2:00 |
| The gun in your hands decides the track | Combat & Loadouts | Confirmed | 8:03 |
| Never bandage yourself if a teammate can | Combat & Loadouts | Confirmed | 1:21 |
| Take the free Emergency Resuscitator every spawn | Combat & Loadouts | Confirmed | 1:00 |
| Recon: skip the Scout Rifle TD | Combat & Loadouts | Confirmed | 8:19 |
| Armor weight is a real cost, not a rounding error | Combat & Loadouts | Confirmed | 11:41 |
| Helmets vs snipers: what actually stops a headshot | Combat & Loadouts | Disputed | 11:26 |
| Test it yourself in ten minutes | Combat & Loadouts | Confirmed | 9:54 |
| Magazines, loose ammo, and the C key | Combat & Loadouts | Confirmed | 2:00 |
| Tac vests give hotkey slots, not capacity (the Tarkov carryover myth) | Combat & Loadouts | Confirmed | 10:30 |
| Backpacks | Combat & Loadouts | Confirmed | 12:38 |
| The mapping | Combat & Loadouts | Confirmed | 8:03 |
| Attachments are universal | Combat & Loadouts | Confirmed | 12:11 |
| Killcams tell the enemy where you are | Combat & Loadouts | Confirmed | 13:18 |
| Committed recommendation: stop at one rifle, and pick it by calibre | Combat & Loadouts | Disputed | 9:04 |
| The revive ladder | Combat & Loadouts | Confirmed | 1:00 |
| Take the free resuscitator every single life | Combat & Loadouts | Confirmed | 1:00 |
| Bandage others, never yourself | Combat & Loadouts | Confirmed | 1:21 |
| The medic weapon ladder | Combat & Loadouts | Confirmed | 8:42 |
| Do not buy the Scout Rifle TD | Combat & Loadouts | Confirmed | 8:19 |
| Spotting economics | Combat & Loadouts | Confirmed | 8:19 |
| The spot ladder: sniper unlocks by level and cost | Combat & Loadouts | Confirmed | 11:03 |
| Ghillie suits and the killcam block | Combat & Loadouts | Confirmed | 13:18 |
| Budget "naked" start, under $500 | Combat & Loadouts | Confirmed | 0:47 |
| Buy this: Medic loadouts | Combat & Loadouts | Likely | 0:43 |
| Fair: spot credit persisting after the mark expires | Combat & Loadouts | Likely | video |
| Free spawn vehicles you do not have to buy | Vehicles & Fire Support | Likely | 13:44 |
| Step zero: the firing range | Vehicles & Fire Support | Confirmed | 5:42 |
| The J-hook, and the manoeuvre not to copy | Vehicles & Fire Support | Confirmed | 5:42 |
| Passenger parachutes and the passenger list | Vehicles & Fire Support | Confirmed | 1:45 |
| Passenger economics, fines and the empty-seat rule | Vehicles & Fire Support | Confirmed | 5:29 |
| How it arrives and what it does | Vehicles & Fire Support | Confirmed | 13:44 |
| Prerequisites and siting | Vehicles & Fire Support | Likely | 5:03 |
| The Talon SAM emplacement | Vehicles & Fire Support | Confirmed | 4:47 |
| Mobile and portable anti-air | Vehicles & Fire Support | Likely | 4:47 |
| Learn to fly in the firing range, not in a match | Vehicles & Fire Support | Confirmed | 5:42 |
| Buy a $100 Basic Parachute before you board | Vehicles & Fire Support | Confirmed | 1:45 |
| Team-killing costs $1,500 per player | Vehicles & Fire Support | Confirmed | 5:29 |
| Stand in the hotzone: you count double and everything pays double | Winning & Teamplay | Confirmed | 3:13 |
| Capture towers and post your code digit | Winning & Teamplay | Confirmed | video |
| Join a squad; proximity voice leaks to the enemy | Winning & Teamplay | Confirmed | 2:40 |
| The hotzone doubles everything | Winning & Teamplay | Confirmed | 3:13 |
| Moving the hotzone: tower codes and the drill | Winning & Teamplay | Confirmed | 3:46 |
| The 20-point thresholds | Winning & Teamplay | Likely | 13:44 |
| The winning shape: a squad moving with the hotzone, with medics | Winning & Teamplay | Likely | 5:14 |
| AbneyDude's case, assessed seriously | Winning & Teamplay | Disputed | 0:26 |
| Switching teams mid-match | Winning & Teamplay | Likely | 0:17 |
| The two channels, and the one that leaks | Winning & Teamplay | Confirmed | 2:40 |
| Creating or joining a squad | Winning & Teamplay | Confirmed | 2:40 |
| Keybinds you will want on day one | Winning & Teamplay | Confirmed | 12:54 |
| Mistake 12: not joining a squad | Winning & Teamplay | Confirmed | video |
| C11: Spawn-vehicle revive loop | Winning & Teamplay | Likely | 13:44 |