| Buy binoculars on every loadout | Money & XP | Confirmed | 7:17 |
| Fly transport only with a full cabin | Money & XP | Confirmed | 15:18 |
| At season end cash and XP wipe | Money & XP | Confirmed | 19:07 |
| Set crate markup to 0% when restocking your own FOB | Money & XP | Confirmed | 13:44 |
| Helicopter transport | Money & XP | Confirmed | 15:18 |
| Logistics and crate reselling (the vendor play) | Money & XP | Confirmed | 13:44 |
| Exactly which actions feed which track | Money & XP | Confirmed | 8:22 |
| How Career level relates to the sub-tracks | Money & XP | Confirmed | 8:49 |
| Infantry / Assault - do this last | Money & XP | Likely | 4:20 |
| What wipes and what you keep | Money & XP | Confirmed | 19:07 |
| Gold bars: what they are and when to convert | Money & XP | Disputed | 19:07 |
| Do gold bars buy anything other than cosmetics? | Money & XP | Disputed | 19:07 |
| Buying gear from friends at spawn to bypass unlock gates | Money & XP | Likely | 14:29 |
| Player skills: permanent progression that is coming, and may already be counting | Money & XP | Likely | 20:36 |
| Towers, codes and the hotzone | FOBs & Building | Confirmed | 1:42 |
| Climbing, vaulting and roofs | FOBs & Building | Confirmed | 16:52 |
| Buy armor every single life | Combat & Loadouts | Likely | 9:17 |
| FMJ is the default round | Combat & Loadouts | Confirmed | 4:43 |
| HP is a season-opening round only | Combat & Loadouts | Confirmed | 4:43 |
| Tac vests add hotkey slots, not storage | Combat & Loadouts | Confirmed | 10:51 |
| Two mags plus one loose stack | Combat & Loadouts | Confirmed | 5:39 |
| Take the free Emergency Resuscitator every spawn | Combat & Loadouts | Confirmed | 6:48 |
| Recon: skip the Scout Rifle TD | Combat & Loadouts | Confirmed | 9:00 |
| The armor tier table | Combat & Loadouts | Likely | 9:17 |
| Armor weight is a real cost, not a rounding error | Combat & Loadouts | Confirmed | 9:42 |
| The three ammo types and the measured damage table | Combat & Loadouts | Confirmed | 4:43 |
| Aim discipline by ammo type | Combat & Loadouts | Confirmed | 4:43 |
| Magazines, loose ammo, and the C key | Combat & Loadouts | Confirmed | 5:39 |
| Tac vests give hotkey slots, not capacity (the Tarkov carryover myth) | Combat & Loadouts | Confirmed | 10:51 |
| Backpacks | Combat & Loadouts | Confirmed | 5:11 |
| Weight classes and the two sprint types | Combat & Loadouts | Confirmed | 10:28 |
| Parachutes | Combat & Loadouts | Confirmed | 2:25 |
| Attachments are universal | Combat & Loadouts | Confirmed | 9:53 |
| Committed recommendation: stop at one rifle, and pick it by calibre | Combat & Loadouts | Disputed | 9:53 |
| C4 and IEDs in infantry fights | Combat & Loadouts | Confirmed | 16:18 |
| Sidearms | Combat & Loadouts | Disputed | 12:53 |
| Take the free resuscitator every single life | Combat & Loadouts | Confirmed | 6:48 |
| Revive farming: the three income layers | Combat & Loadouts | Confirmed | 13:22 |
| The medic weapon ladder | Combat & Loadouts | Confirmed | 11:17 |
| Do not buy the Scout Rifle TD | Combat & Loadouts | Confirmed | 9:00 |
| Spotting economics | Combat & Loadouts | Confirmed | 7:17 |
| No scope glint | Combat & Loadouts | Likely | 12:47 |
| Open question: only one weight-class boundary has a number, 27 kg for heavy | Combat & Loadouts | Single source | 10:28 |
| Open question: loose ammo stack size, 80 or 100 | Combat & Loadouts | Likely | 5:39 |
| Unverified: one $300 IED reportedly destroys a $7,500 FOB | Combat & Loadouts | Unverified | 16:18 |
| How it arrives and what it does | Vehicles & Fire Support | Confirmed | 14:58 |
| The antenna: disabling an enemy APC without killing it | Vehicles & Fire Support | Confirmed | 15:45 |
| Shooting the APC roof antenna to disable enemy spawns | Vehicles & Fire Support | Confirmed | 15:45 |
| Levelling Driver toward the tank: APC runs, then the Ural | Vehicles & Fire Support | Confirmed | 14:58 |
| Win condition is 100 points, scored by presence | Winning & Teamplay | Confirmed | 1:04 |
| Stand in the hotzone: you count double and everything pays double | Winning & Teamplay | Confirmed | 1:04 |
| Do not run to the zone | Winning & Teamplay | Confirmed | 2:36 |
| Capture towers and post your code digit | Winning & Teamplay | Confirmed | 1:42 |
| Join a squad; proximity voice leaks to the enemy | Winning & Teamplay | Confirmed | 17:03 |
| The core rule: presence, counted per player, per tick | Winning & Teamplay | Confirmed | 1:04 |
| The hotzone doubles everything | Winning & Teamplay | Confirmed | 1:04 |
| The two channels, and the one that leaks | Winning & Teamplay | Confirmed | 17:03 |
| Creating or joining a squad | Winning & Teamplay | Confirmed | 17:03 |
| Getting to the zone | Winning & Teamplay | Confirmed | 2:36 |
| Reading the map: zoom, grid, coordinates | Winning & Teamplay | Confirmed | 8:06 |
| Graphics: performance and the shadow clamp | Winning & Teamplay | Confirmed | 18:15 |
| Mistake 12: not joining a squad | Winning & Teamplay | Confirmed | 17:03 |
| Helicopter controls: turn on mouse control, then test the assists one at a time | Winning & Teamplay | Likely | 17:40 |
| Read what the enemy is using and switch role to counter it | Winning & Teamplay | Likely | 3:21 |
| What will the black market's Missions and Investments tabs do? | Winning & Teamplay | Likely | 20:59 |