| Buy binoculars on every loadout | Money & XP | Confirmed | 4:24 |
| Move whatever you are doing into the hotzone | Money & XP | Confirmed | 10:04 |
| Front-load purchases under Career level 9 | Money & XP | Confirmed | 0:02 |
| Never self-heal | Money & XP | Confirmed | 4:56 |
| The hotzone double-payout rule | Money & XP | Confirmed | 10:04 |
| The New Recruit discount | Money & XP | Confirmed | 0:02 |
| Spawn-vehicle delivery and guarding | Money & XP | Confirmed | 1:04 |
| FOB building and operating emplacements | Money & XP | Confirmed | 10:32 |
| Spotting and marking | Money & XP | Confirmed | 4:24 |
| Exactly which actions feed which track | Money & XP | Confirmed | 10:12 |
| Hit the yellow X | FOBs & Building | Confirmed | 10:32 |
| Read the FOB before you load the truck | FOBs & Building | Confirmed | video |
| Doors, gates and prying | FOBs & Building | Confirmed | video |
| Squad mechanics that matter for builders | FOBs & Building | Confirmed | video |
| Two mags plus one loose stack | Combat & Loadouts | Confirmed | 0:11 |
| Shift to hold breath, Page Up/Down to zero | Combat & Loadouts | Likely | 0:55 |
| The gun in your hands decides the track | Combat & Loadouts | Confirmed | 10:12 |
| Never bandage yourself if a teammate can | Combat & Loadouts | Confirmed | 4:56 |
| Take the free Emergency Resuscitator every spawn | Combat & Loadouts | Confirmed | 5:33 |
| Everything is 50% off under Wardog 9 | Combat & Loadouts | Confirmed | 0:02 |
| Magazines, loose ammo, and the C key | Combat & Loadouts | Confirmed | 0:11 |
| Weight classes and the two sprint types | Combat & Loadouts | Confirmed | 0:40 |
| The mapping | Combat & Loadouts | Confirmed | 10:12 |
| Zeroing with Page Up and Page Down | Combat & Loadouts | Likely | 2:04 |
| Breath-hold, holster and lean | Combat & Loadouts | Confirmed | 0:55 |
| C4 and IEDs in infantry fights | Combat & Loadouts | Confirmed | 12:32 |
| Descending a high-rise without a parachute | Combat & Loadouts | Single source | 11:44 |
| The revive ladder | Combat & Loadouts | Confirmed | 5:26 |
| Take the free resuscitator every single life | Combat & Loadouts | Confirmed | 5:33 |
| Bandage others, never yourself | Combat & Loadouts | Confirmed | 4:56 |
| Revive farming: the three income layers | Combat & Loadouts | Confirmed | 5:17 |
| Anyone can revive | Combat & Loadouts | Confirmed | 5:26 |
| Ranging and long-range kill payouts | Combat & Loadouts | Likely | 2:04 |
| Buy this: Infantry loadouts | Combat & Loadouts | Likely | 0:02 |
| Fair: descending a high-rise via exterior AC units | Combat & Loadouts | Single source | 11:44 |
| Mouse and keyboard, scheme A: IceManIsaac's bind set | Vehicles & Fire Support | Likely | 3:46 |
| Mouse and keyboard, scheme B: jackfrags' Battlefield layout | Vehicles & Fire Support | Disputed | 2:54 |
| Approach, landing and the collective dump | Vehicles & Fire Support | Likely | 3:46 |
| Drop-off requests, unlocking the aircraft, and tips | Vehicles & Fire Support | Confirmed | 6:50 |
| Logistics: crates, pallets and dropping them | Vehicles & Fire Support | Confirmed | 4:00 |
| How it arrives and what it does | Vehicles & Fire Support | Confirmed | 1:04 |
| The antenna: disabling an enemy APC without killing it | Vehicles & Fire Support | Confirmed | 1:47 |
| Running a tank: logistics, loadout and whether it pays | Vehicles & Fire Support | Single source | 8:36 |
| Range: the coordinate math, worked out | Vehicles & Fire Support | Confirmed | 7:48 |
| Rate of fire: preload, C-cancel, and reloading in the kill cam | Vehicles & Fire Support | Confirmed | 7:16 |
| Ranges, arcs and reload | Vehicles & Fire Support | Likely | 7:16 |
| Mouse and keyboard default flight binds | Vehicles & Fire Support | Likely | 3:46 |
| Dump the collective the instant your skid touches | Vehicles & Fire Support | Likely | 3:46 |
| Mortar range is Pythagoras on map coordinates | Vehicles & Fire Support | Confirmed | 7:48 |
| Press C to cancel the shell cam, R to preload | Vehicles & Fire Support | Confirmed | 7:16 |
| Shooting the APC roof antenna to disable enemy spawns | Vehicles & Fire Support | Confirmed | 1:47 |
| Open question: does cargo weight change how a helicopter flies? | Vehicles & Fire Support | Disputed | 4:00 |
| Stand in the hotzone: you count double and everything pays double | Winning & Teamplay | Confirmed | 10:04 |
| Join a squad; proximity voice leaks to the enemy | Winning & Teamplay | Confirmed | 6:16 |
| Right-click the map as a helicopter passenger to request a drop-off | Winning & Teamplay | Confirmed | 6:50 |
| Everything is 50% off under Wardog 9 | Winning & Teamplay | Confirmed | 0:02 |
| The hotzone doubles everything | Winning & Teamplay | Confirmed | 10:04 |
| The 20-point thresholds | Winning & Teamplay | Likely | 1:11 |
| The two channels, and the one that leaks | Winning & Teamplay | Confirmed | 6:16 |
| Creating or joining a squad | Winning & Teamplay | Confirmed | 6:16 |
| Pings, map marks and the drop-off request | Winning & Teamplay | Confirmed | 6:50 |
| Signal grenade colour codes | Winning & Teamplay | Single source | 9:24 |
| Reading the map: zoom, grid, coordinates | Winning & Teamplay | Confirmed | 11:00 |
| Keybinds you will want on day one | Winning & Teamplay | Confirmed | 3:46 |
| The New Recruit period: your first nine levels | Winning & Teamplay | Confirmed | 0:02 |
| Mistake 10: talking tactics on proximity | Winning & Teamplay | Confirmed | video |
| Mistake 12: not joining a squad | Winning & Teamplay | Confirmed | video |
| Mistake 15: spending the New Recruit window on cheap consumables | Winning & Teamplay | Confirmed | video |
| C7: Reciprocal healing | Winning & Teamplay | Confirmed | 4:56 |
| C15: Reload during the mortar shell follow-cam | Winning & Teamplay | Confirmed | 8:05 |
| C20: Descend a high-rise with no fall damage and no parachute noise | Winning & Teamplay | Single source | 11:44 |
| Are signal grenade colours what jackfrags says they are? | Winning & Teamplay | Single source | 9:24 |
| Under-exploited mechanics nobody in the corpus has built a strategy around | Winning & Teamplay | Single source | video |