| 7-9. Demolition: spawn vehicles, FOBs, armour | Money & XP | Confirmed | 13:17 |
| Buildable AA missile launcher as an XP and money printer | Money & XP | Disputed | video |
| The minimum viable opening | FOBs & Building | Confirmed | 3:15 |
| Compartmentalization, wire and funnels | FOBs & Building | Likely | video |
| Gates, doors and bunkers | FOBs & Building | Likely | video |
| Wall height is the whole game | FOBs & Building | Likely | video |
| Build onto what is already there | FOBs & Building | Likely | video |
| Bait the flares | FOBs & Building | Confirmed | video |
| The hidden and indoor SAM site | FOBs & Building | Single source | video |
| The SAM operator is defenceless | FOBs & Building | Confirmed | video |
| Doors, gates and prying | FOBs & Building | Confirmed | video |
| Climbing, vaulting and roofs | FOBs & Building | Confirmed | video |
| Indirect fire | FOBs & Building | Confirmed | video |
| Solo tower viability after Season 1 | FOBs & Building | Single source | video |
| What building pays | FOBs & Building | Disputed | video |
| Scout the map first | FOBs & Building | Single source | video |
| SAM missiles hitting helicopters that successfully flared | FOBs & Building | Single source | video |
| A SAM missile striking a window frame beside the operator and failing to detonate | FOBs & Building | Single source | video |
| Firing a SAM into a nearby surface kills the operator | FOBs & Building | Single source | video |
| What stops a bullet | Combat & Loadouts | Single source | 21:03 |
| Shotguns and close range | Combat & Loadouts | Confirmed | 16:45 |
| The defibrillator is the inflection point | Combat & Loadouts | Confirmed | 23:56 |
| Surviving the revive animation | Combat & Loadouts | Confirmed | 19:18 |
| Open question: why did iMaTT's defibrillator fail after jumping out of a window? | Combat & Loadouts | Unverified | 23:56 |
| Flares, lock tones and the flare-baiting trick | Vehicles & Fire Support | Confirmed | 17:20 |
| The Talon SAM emplacement | Vehicles & Fire Support | Confirmed | 8:46 |
| Hold your flares until you see smoke | Vehicles & Fire Support | Confirmed | 17:20 |
| Open question: SAM missiles hitting helicopters that flared | Vehicles & Fire Support | Single source | 17:20 |
| Join a squad; proximity voice leaks to the enemy | Winning & Teamplay | Confirmed | 22:02 |
| The two channels, and the one that leaks | Winning & Teamplay | Confirmed | 22:02 |
| Play with people. If you cannot, play near people. | Winning & Teamplay | Confirmed | 14:07 |
| Mistake 11: muting proximity permanently | Winning & Teamplay | Single source | video |
| B24: SAM kills a helicopter that successfully flared | Winning & Teamplay | Single source | 17:20 |
| B25: SAM missile failed to detonate | Winning & Teamplay | Single source | 14:53 |
| Under-exploited mechanics nobody in the corpus has built a strategy around | Winning & Teamplay | Single source | video |