| Set crate markup to 0% when restocking your own FOB | Money & XP | Confirmed | 5:57 |
| Logistics and crate reselling (the vendor play) | Money & XP | Confirmed | 5:57 |
| The FOB itself | FOBs & Building | Confirmed | 2:14 |
| Where you actually buy it | FOBs & Building | Disputed | 0:27 |
| You need a backpack | FOBs & Building | Likely | 1:46 |
| Where FOBs can and cannot go | FOBs & Building | Confirmed | 2:05 |
| The three tiers | FOBs & Building | Confirmed | 2:44 |
| Full list with supply costs | FOBs & Building | Likely | 5:35 |
| What each of the four supply types feeds | FOBs & Building | Confirmed | 5:35 |
| Hit the yellow X | FOBs & Building | Confirmed | 5:29 |
| The minimum viable opening | FOBs & Building | Confirmed | 0:56 |
| Free extra height from stacked Hesco | FOBs & Building | Likely | video |
| The Vanguard CIWS (the AA gun) | FOBs & Building | Single source | video |
| The Stingray anti-armour UAV | FOBs & Building | Likely | video |
| Pallets versus crates versus backpacks | FOBs & Building | Confirmed | video |
| The unloading sequence | FOBs & Building | Confirmed | video |
| Capture, not destruction | FOBs & Building | Confirmed | video |
| Big emplacements need bodies | FOBs & Building | Single source | video |
| Open question: can the FOB be bought from a static base vendor, or only through a vehicle buy menu? | FOBs & Building | Disputed | video |
| Under-exploited and worth testing | FOBs & Building | Unverified | video |
| Stacked Hesco auto-fills the bottom with sandbags at no cost | FOBs & Building | Likely | video |
| Pry tools open doors, never gates | Combat & Loadouts | Confirmed | 10:41 |
| Doors vs gates: the asymmetry that decides every FOB assault | Combat & Loadouts | Confirmed | 10:41 |
| The vehicle inventory rule, fuel and repairs | Vehicles & Fire Support | Confirmed | 5:05 |
| The Talon SAM emplacement | Vehicles & Fire Support | Confirmed | 9:25 |
| Open question: do parked vehicles self-destruct, and does that include the APC? | Vehicles & Fire Support | Likely | 5:05 |
| B4: Vehicles self-destruct while idle | Winning & Teamplay | Disputed | 5:05 |
| C17: Stacking a Hesco block on another fills the bottom section with sandbags for free | Winning & Teamplay | Single source | 10:09 |