WARDOGS Actual
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IceManIsaac

3 videos in the manual's sources. The rating on each entry is for the claim across every source, not a grade of this creator.

Videos

Entries their videos back

EntryChapterRatingWatch
Buy binoculars on every loadoutMoney & XPConfirmed5:27
Move whatever you are doing into the hotzoneMoney & XPConfirmed1:44
Fly transport only with a full cabinMoney & XPConfirmed7:12
The hotzone double-payout ruleMoney & XPConfirmed1:44
Spotting and markingMoney & XPConfirmed5:27
7-9. Demolition: spawn vehicles, FOBs, armourMoney & XPConfirmed17:35
Exactly which actions feed which trackMoney & XPConfirmed2:56
Recon - fastest track that needs no combat skill at allMoney & XPLikelyvideo
Hit the yellow XFOBs & BuildingConfirmed14:09
Dismantling refunds nothingFOBs & BuildingLikely14:09
The minimum viable openingFOBs & BuildingConfirmed14:09
Read the FOB before you load the truckFOBs & BuildingConfirmedvideo
Forward refuel and repairFOBs & BuildingLikelyvideo
Capture, not destructionFOBs & BuildingConfirmedvideo
Tac vests add hotkey slots, not storageCombat & LoadoutsConfirmed5:35
Two mags plus one loose stackCombat & LoadoutsConfirmed11:58
Shift to hold breath, Page Up/Down to zeroCombat & LoadoutsLikely10:12
The gun in your hands decides the trackCombat & LoadoutsConfirmed2:56
Helmets vs snipers: what actually stops a headshotCombat & LoadoutsDisputed13:38
Check durability when you loot armorCombat & LoadoutsSingle source13:38
Magazines, loose ammo, and the C keyCombat & LoadoutsConfirmed11:58
Tac vests give hotkey slots, not capacity (the Tarkov carryover myth)Combat & LoadoutsConfirmed5:35
Weight classes and the two sprint typesCombat & LoadoutsConfirmed3:54
ParachutesCombat & LoadoutsConfirmed9:39
The mappingCombat & LoadoutsConfirmed2:56
Breath-hold, holster and leanCombat & LoadoutsConfirmed10:12
Committed recommendation: stop at one rifle, and pick it by calibreCombat & LoadoutsDisputed4:40
Reading bodiesCombat & LoadoutsLikely13:15
Glitch: short-fall parachute deathCombat & LoadoutsSingle source9:39
UI flaw: magazine consolidation fill orderCombat & LoadoutsConfirmed11:58
Step zero: the firing rangeVehicles & Fire SupportConfirmed2:03
The three axes, in fixed-wing wordsVehicles & Fire SupportConfirmed3:43
Mouse and keyboard, scheme A: IceManIsaac's bind setVehicles & Fire SupportLikely6:11
ControllerVehicles & Fire SupportLikely30:47
HOTAS: setup, sensitivities and dead zonesVehicles & Fire SupportDisputed25:27
Which helicopter to learn onVehicles & Fire SupportSingle source2:14
Takeoff, including from a slopeVehicles & Fire SupportSingle source3:03
Approach, landing and the collective dumpVehicles & Fire SupportLikely5:36
The J-hook, and the manoeuvre not to copyVehicles & Fire SupportConfirmed18:07
Autorotation and ground-rush recoveryVehicles & Fire SupportUnverified21:59
Flares, lock tones and the flare-baiting trickVehicles & Fire SupportConfirmed22:33
Flying low defeats lockVehicles & Fire SupportLikely23:23
Passenger parachutes and the passenger listVehicles & Fire SupportConfirmed16:32
Drop-off requests, unlocking the aircraft, and tipsVehicles & Fire SupportConfirmed10:34
Passenger economics, fines and the empty-seat ruleVehicles & Fire SupportConfirmed7:12
Which gun platform, and how to fly itVehicles & Fire SupportLikely22:20
The vehicle inventory rule, fuel and repairsVehicles & Fire SupportConfirmed7:33
How it arrives and what it doesVehicles & Fire SupportConfirmed16:40
Killing an enemy APC outrightVehicles & Fire SupportLikely17:35
Learn to fly in the firing range, not in a matchVehicles & Fire SupportConfirmed2:03
Buy a $100 Basic Parachute before you boardVehicles & Fire SupportConfirmed16:32
Mouse and keyboard default flight bindsVehicles & Fire SupportLikely6:11
Dump the collective the instant your skid touchesVehicles & Fire SupportLikely5:36
Hold your flares until you see smokeVehicles & Fire SupportConfirmed22:33
Fly lowVehicles & Fire SupportLikely23:23
Team-killing costs $1,500 per playerVehicles & Fire SupportConfirmed7:12
Open question: does flying low actually defeat lock?Vehicles & Fire SupportLikely23:23
Open question: the APC personal respawn cooldownVehicles & Fire SupportDisputed16:40
Open question: does Season 1 input damping invalidate the HOTAS sets?Vehicles & Fire SupportUnverified25:57
HOTAS bindings not persisting, sticking axes, free-look hijackVehicles & Fire SupportConfirmed25:27
Free-look-on-by-default sticks permanentlyVehicles & Fire SupportSingle sourcevideo
Win condition is 100 points, scored by presenceWinning & TeamplayConfirmed1:13
Stand in the hotzone: you count double and everything pays doubleWinning & TeamplayConfirmed1:44
Capture towers and post your code digitWinning & TeamplayConfirmed15:14
Team kills cost $1,500 per playerWinning & TeamplayConfirmedvideo
The core rule: presence, counted per player, per tickWinning & TeamplayConfirmed1:13
The hotzone doubles everythingWinning & TeamplayConfirmed1:44
Moving the hotzone: tower codes and the drillWinning & TeamplayConfirmed15:14
The 20-point thresholdsWinning & TeamplayLikely16:40
The money follows the objective, so there is no trade-offWinning & TeamplayConfirmed2:08
AbneyDude's case, assessed seriouslyWinning & TeamplayDisputed10:32
Reading the map: zoom, grid, coordinatesWinning & TeamplayConfirmed8:37
Learn the map for free in the firing rangeWinning & TeamplayLikely0:40
Aim settings: the three that matterWinning & TeamplayLikely30:47
Graphics: performance and the shadow clampWinning & TeamplayConfirmed9:11
Keybinds you will want on day oneWinning & TeamplayConfirmed5:35
Mistake 3: chasing kills instead of standing in the circleWinning & TeamplayConfirmedvideo
Mistake 5: shooting your own teamWinning & TeamplayConfirmedvideo
Mistake 8: rebuilding your loadout item by item after every deathWinning & TeamplayConfirmedvideo
Mistake 16: pulling your parachute on a short dropWinning & TeamplayLikelyvideo
Mistake 18: getting angry at a teammate who finished your build or revived "your" patientWinning & TeamplayLikelyvideo
A2: Potato-shadow visibilityWinning & TeamplayConfirmed12:04
B1: Parachute on a short fall kills youWinning & TeamplayLikely9:39
B5: Free look stuck onWinning & TeamplaySingle source10:57
B13: Controller buttons cannot be rebound in game at allWinning & TeamplayConfirmed30:47
B14: Transport helicopter stabilisation overcorrects constantlyWinning & TeamplaySingle source2:32
B19: PIP (picture-in-picture) scopes render incorrectlyWinning & TeamplayLikely5:03
B22: No yaw indicator in the HUDWinning & TeamplaySingle source10:05
Does the APC personal spawn cooldown differ from the APC's own availability?Winning & TeamplayDisputedvideo
A full graphics profile, setting by settingWinning & TeamplaySingle source0:40
Cap your frame rate below refresh instead of using frame generationWinning & TeamplaySingle source1:24
B36: Nvidia Frame Generation blocks frame rate capsWinning & TeamplaySingle source26:19
C31: Low Mesh Detail shortens grass and exposes prone playersWinning & TeamplaySingle source8:20
IceManIsaac: WARDOGS tips cited in the Field Manual | WARDOGS Actual