| Buy binoculars on every loadout | Money & XP | Confirmed | 5:27 |
| Move whatever you are doing into the hotzone | Money & XP | Confirmed | 1:44 |
| Fly transport only with a full cabin | Money & XP | Confirmed | 7:12 |
| The hotzone double-payout rule | Money & XP | Confirmed | 1:44 |
| Spotting and marking | Money & XP | Confirmed | 5:27 |
| 7-9. Demolition: spawn vehicles, FOBs, armour | Money & XP | Confirmed | 17:35 |
| Exactly which actions feed which track | Money & XP | Confirmed | 2:56 |
| Recon - fastest track that needs no combat skill at all | Money & XP | Likely | video |
| Hit the yellow X | FOBs & Building | Confirmed | 14:09 |
| Dismantling refunds nothing | FOBs & Building | Likely | 14:09 |
| The minimum viable opening | FOBs & Building | Confirmed | 14:09 |
| Read the FOB before you load the truck | FOBs & Building | Confirmed | video |
| Forward refuel and repair | FOBs & Building | Likely | video |
| Capture, not destruction | FOBs & Building | Confirmed | video |
| Tac vests add hotkey slots, not storage | Combat & Loadouts | Confirmed | 5:35 |
| Two mags plus one loose stack | Combat & Loadouts | Confirmed | 11:58 |
| Shift to hold breath, Page Up/Down to zero | Combat & Loadouts | Likely | 10:12 |
| The gun in your hands decides the track | Combat & Loadouts | Confirmed | 2:56 |
| Helmets vs snipers: what actually stops a headshot | Combat & Loadouts | Disputed | 13:38 |
| Check durability when you loot armor | Combat & Loadouts | Single source | 13:38 |
| Magazines, loose ammo, and the C key | Combat & Loadouts | Confirmed | 11:58 |
| Tac vests give hotkey slots, not capacity (the Tarkov carryover myth) | Combat & Loadouts | Confirmed | 5:35 |
| Weight classes and the two sprint types | Combat & Loadouts | Confirmed | 3:54 |
| Parachutes | Combat & Loadouts | Confirmed | 9:39 |
| The mapping | Combat & Loadouts | Confirmed | 2:56 |
| Breath-hold, holster and lean | Combat & Loadouts | Confirmed | 10:12 |
| Committed recommendation: stop at one rifle, and pick it by calibre | Combat & Loadouts | Disputed | 4:40 |
| Reading bodies | Combat & Loadouts | Likely | 13:15 |
| Glitch: short-fall parachute death | Combat & Loadouts | Single source | 9:39 |
| UI flaw: magazine consolidation fill order | Combat & Loadouts | Confirmed | 11:58 |
| Step zero: the firing range | Vehicles & Fire Support | Confirmed | 2:03 |
| The three axes, in fixed-wing words | Vehicles & Fire Support | Confirmed | 3:43 |
| Mouse and keyboard, scheme A: IceManIsaac's bind set | Vehicles & Fire Support | Likely | 6:11 |
| Controller | Vehicles & Fire Support | Likely | 30:47 |
| HOTAS: setup, sensitivities and dead zones | Vehicles & Fire Support | Disputed | 25:27 |
| Which helicopter to learn on | Vehicles & Fire Support | Single source | 2:14 |
| Takeoff, including from a slope | Vehicles & Fire Support | Single source | 3:03 |
| Approach, landing and the collective dump | Vehicles & Fire Support | Likely | 5:36 |
| The J-hook, and the manoeuvre not to copy | Vehicles & Fire Support | Confirmed | 18:07 |
| Autorotation and ground-rush recovery | Vehicles & Fire Support | Unverified | 21:59 |
| Flares, lock tones and the flare-baiting trick | Vehicles & Fire Support | Confirmed | 22:33 |
| Flying low defeats lock | Vehicles & Fire Support | Likely | 23:23 |
| Passenger parachutes and the passenger list | Vehicles & Fire Support | Confirmed | 16:32 |
| Drop-off requests, unlocking the aircraft, and tips | Vehicles & Fire Support | Confirmed | 10:34 |
| Passenger economics, fines and the empty-seat rule | Vehicles & Fire Support | Confirmed | 7:12 |
| Which gun platform, and how to fly it | Vehicles & Fire Support | Likely | 22:20 |
| The vehicle inventory rule, fuel and repairs | Vehicles & Fire Support | Confirmed | 7:33 |
| How it arrives and what it does | Vehicles & Fire Support | Confirmed | 16:40 |
| Killing an enemy APC outright | Vehicles & Fire Support | Likely | 17:35 |
| Learn to fly in the firing range, not in a match | Vehicles & Fire Support | Confirmed | 2:03 |
| Buy a $100 Basic Parachute before you board | Vehicles & Fire Support | Confirmed | 16:32 |
| Mouse and keyboard default flight binds | Vehicles & Fire Support | Likely | 6:11 |
| Dump the collective the instant your skid touches | Vehicles & Fire Support | Likely | 5:36 |
| Hold your flares until you see smoke | Vehicles & Fire Support | Confirmed | 22:33 |
| Fly low | Vehicles & Fire Support | Likely | 23:23 |
| Team-killing costs $1,500 per player | Vehicles & Fire Support | Confirmed | 7:12 |
| Open question: does flying low actually defeat lock? | Vehicles & Fire Support | Likely | 23:23 |
| Open question: the APC personal respawn cooldown | Vehicles & Fire Support | Disputed | 16:40 |
| Open question: does Season 1 input damping invalidate the HOTAS sets? | Vehicles & Fire Support | Unverified | 25:57 |
| HOTAS bindings not persisting, sticking axes, free-look hijack | Vehicles & Fire Support | Confirmed | 25:27 |
| Free-look-on-by-default sticks permanently | Vehicles & Fire Support | Single source | video |
| Win condition is 100 points, scored by presence | Winning & Teamplay | Confirmed | 1:13 |
| Stand in the hotzone: you count double and everything pays double | Winning & Teamplay | Confirmed | 1:44 |
| Capture towers and post your code digit | Winning & Teamplay | Confirmed | 15:14 |
| Team kills cost $1,500 per player | Winning & Teamplay | Confirmed | video |
| The core rule: presence, counted per player, per tick | Winning & Teamplay | Confirmed | 1:13 |
| The hotzone doubles everything | Winning & Teamplay | Confirmed | 1:44 |
| Moving the hotzone: tower codes and the drill | Winning & Teamplay | Confirmed | 15:14 |
| The 20-point thresholds | Winning & Teamplay | Likely | 16:40 |
| The money follows the objective, so there is no trade-off | Winning & Teamplay | Confirmed | 2:08 |
| AbneyDude's case, assessed seriously | Winning & Teamplay | Disputed | 10:32 |
| Reading the map: zoom, grid, coordinates | Winning & Teamplay | Confirmed | 8:37 |
| Learn the map for free in the firing range | Winning & Teamplay | Likely | 0:40 |
| Aim settings: the three that matter | Winning & Teamplay | Likely | 30:47 |
| Graphics: performance and the shadow clamp | Winning & Teamplay | Confirmed | 9:11 |
| Keybinds you will want on day one | Winning & Teamplay | Confirmed | 5:35 |
| Mistake 3: chasing kills instead of standing in the circle | Winning & Teamplay | Confirmed | video |
| Mistake 5: shooting your own team | Winning & Teamplay | Confirmed | video |
| Mistake 8: rebuilding your loadout item by item after every death | Winning & Teamplay | Confirmed | video |
| Mistake 16: pulling your parachute on a short drop | Winning & Teamplay | Likely | video |
| Mistake 18: getting angry at a teammate who finished your build or revived "your" patient | Winning & Teamplay | Likely | video |
| A2: Potato-shadow visibility | Winning & Teamplay | Confirmed | 12:04 |
| B1: Parachute on a short fall kills you | Winning & Teamplay | Likely | 9:39 |
| B5: Free look stuck on | Winning & Teamplay | Single source | 10:57 |
| B13: Controller buttons cannot be rebound in game at all | Winning & Teamplay | Confirmed | 30:47 |
| B14: Transport helicopter stabilisation overcorrects constantly | Winning & Teamplay | Single source | 2:32 |
| B19: PIP (picture-in-picture) scopes render incorrectly | Winning & Teamplay | Likely | 5:03 |
| B22: No yaw indicator in the HUD | Winning & Teamplay | Single source | 10:05 |
| Does the APC personal spawn cooldown differ from the APC's own availability? | Winning & Teamplay | Disputed | video |
| A full graphics profile, setting by setting | Winning & Teamplay | Single source | 0:40 |
| Cap your frame rate below refresh instead of using frame generation | Winning & Teamplay | Single source | 1:24 |
| B36: Nvidia Frame Generation blocks frame rate caps | Winning & Teamplay | Single source | 26:19 |
| C31: Low Mesh Detail shortens grass and exposes prone players | Winning & Teamplay | Single source | 8:20 |