| Buy binoculars on every loadout | Money & XP | Confirmed | 24:33 |
| Spawn-vehicle delivery and guarding | Money & XP | Confirmed | 28:22 |
| FOB building and operating emplacements | Money & XP | Confirmed | 11:35 |
| Spotting and marking | Money & XP | Confirmed | 24:33 |
| 7-9. Demolition: spawn vehicles, FOBs, armour | Money & XP | Confirmed | 16:46 |
| Cross-faction spot payouts | Money & XP | Likely | video |
| The FOB itself | FOBs & Building | Confirmed | 2:07 |
| Where you actually buy it | FOBs & Building | Disputed | 2:07 |
| Where FOBs can and cannot go | FOBs & Building | Confirmed | 6:57 |
| Grab as much ground as you can | FOBs & Building | Single source | video |
| The three tiers | FOBs & Building | Confirmed | 2:40 |
| Do not plan to melee with it | FOBs & Building | Single source | video |
| Full list with supply costs | FOBs & Building | Likely | 21:28 |
| The minimum viable opening | FOBs & Building | Confirmed | 2:20 |
| Towers, codes and the hotzone | FOBs & Building | Confirmed | video |
| Should you build on a tower? Genuinely disputed | FOBs & Building | Disputed | video |
| Why anti-air is the best emplacement for a solo player | FOBs & Building | Confirmed | 7:51 |
| Bait the flares | FOBs & Building | Confirmed | video |
| Placement: line of sight is everything | FOBs & Building | Likely | video |
| Hide the FOB away from the gun | FOBs & Building | Likely | video |
| The SAM operator is defenceless | FOBs & Building | Confirmed | video |
| The Stingray anti-armour UAV | FOBs & Building | Likely | video |
| Deliberate emplacement placement | FOBs & Building | Single source | video |
| Numbers, and where they conflict | FOBs & Building | Disputed | 1:48 |
| Drill build order: fortify first, activate second | FOBs & Building | Confirmed | video |
| Pallets versus crates versus backpacks | FOBs & Building | Confirmed | video |
| Explosives | FOBs & Building | Unverified | video |
| Doors, gates and prying | FOBs & Building | Confirmed | video |
| Many small FOBs versus one big base | FOBs & Building | Single source | video |
| What building pays | FOBs & Building | Disputed | video |
| Open question: Talon build cost, 601 or 801 build supply? | FOBs & Building | Disputed | video |
| Open question: Drill Rig build cost, 1,351 or ~1,810? | FOBs & Building | Disputed | video |
| Open question: tower drill fuel, 1,200 minimum or 6,000/6,000 required? | FOBs & Building | Disputed | video |
| Open question: can the FOB be bought from a static base vendor, or only through a vehicle buy menu? | FOBs & Building | Disputed | video |
| Recon: skip the Scout Rifle TD | Combat & Loadouts | Confirmed | 25:38 |
| Pry tools open doors, never gates | Combat & Loadouts | Confirmed | 29:44 |
| Parachutes | Combat & Loadouts | Confirmed | 29:26 |
| C4 and IEDs in infantry fights | Combat & Loadouts | Confirmed | 17:09 |
| Doors vs gates: the asymmetry that decides every FOB assault | Combat & Loadouts | Confirmed | 29:44 |
| Do not buy the Scout Rifle TD | Combat & Loadouts | Confirmed | 25:38 |
| Spotting economics | Combat & Loadouts | Confirmed | 23:01 |
| The spot ladder: spotting tools by level and cost | Combat & Loadouts | Confirmed | 24:53 |
| Intel: nobody has tested how many doors the Halligan bar opens | Combat & Loadouts | Single source | 29:44 |
| Free spawn vehicles you do not have to buy | Vehicles & Fire Support | Likely | 28:22 |
| Flares, lock tones and the flare-baiting trick | Vehicles & Fire Support | Confirmed | 9:50 |
| Flying low defeats lock | Vehicles & Fire Support | Likely | 9:03 |
| Passenger parachutes and the passenger list | Vehicles & Fire Support | Confirmed | 28:52 |
| Which gun platform, and how to fly it | Vehicles & Fire Support | Likely | 19:39 |
| Roles: what to buy and why | Vehicles & Fire Support | Likely | 3:34 |
| The vehicle inventory rule, fuel and repairs | Vehicles & Fire Support | Confirmed | 12:22 |
| Killing ground vehicles | Vehicles & Fire Support | Confirmed | 16:57 |
| How it arrives and what it does | Vehicles & Fire Support | Confirmed | 28:22 |
| Counters beyond anti-tank infantry | Vehicles & Fire Support | Likely | 28:11 |
| The Talon SAM emplacement | Vehicles & Fire Support | Confirmed | 7:22 |
| Mobile and portable anti-air | Vehicles & Fire Support | Likely | 13:04 |
| Buy a $100 Basic Parachute before you board | Vehicles & Fire Support | Confirmed | 28:52 |
| Hold your flares until you see smoke | Vehicles & Fire Support | Confirmed | 9:50 |
| Fly low | Vehicles & Fire Support | Likely | 9:03 |
| One RPG kills a light vehicle; tanks need three to the rear | Vehicles & Fire Support | Confirmed | 16:57 |
| Do not run to the zone | Winning & Teamplay | Confirmed | 21:03 |
| Capture towers and post your code digit | Winning & Teamplay | Confirmed | video |
| Right-click the map as a helicopter passenger to request a drop-off | Winning & Teamplay | Confirmed | 23:26 |
| Moving the hotzone: tower codes and the drill | Winning & Teamplay | Confirmed | 1:17 |
| The 20-point thresholds | Winning & Teamplay | Likely | 28:22 |
| Switching teams mid-match | Winning & Teamplay | Likely | 14:25 |
| Pings, map marks and the drop-off request | Winning & Teamplay | Confirmed | 23:26 |
| Play with people. If you cannot, play near people. | Winning & Teamplay | Confirmed | 24:25 |
| Getting to the zone | Winning & Teamplay | Confirmed | 21:03 |
| Reading the map: zoom, grid, coordinates | Winning & Teamplay | Confirmed | 21:03 |
| C1: Spot payouts pay regardless of who kills the target | Winning & Teamplay | Confirmed | 24:43 |
| C16: Vehicle inventories ignore item size | Winning & Teamplay | Likely | 12:22 |
| C21: Swap factions to re-ambush the same people | Winning & Teamplay | Single source | 14:25 |
| Does the tower code persist across a tower being recaptured? | Winning & Teamplay | Unverified | video |