| Buy binoculars on every loadout | Money & XP | Confirmed | 5:02 |
| Move whatever you are doing into the hotzone | Money & XP | Confirmed | 10:05 |
| Fly transport only with a full cabin | Money & XP | Confirmed | 16:30 |
| Season 1 cumulative XP milestones | Money & XP | Confirmed | 5:22 |
| Set crate markup to 0% when restocking your own FOB | Money & XP | Confirmed | 6:39 |
| The per-life buy economy | Money & XP | Confirmed | 19:18 |
| The $10,000 starting bankroll: once per account, not per match | Money & XP | Disputed | 7:46 |
| The hotzone double-payout rule | Money & XP | Confirmed | 10:05 |
| Spawn-vehicle delivery and guarding | Money & XP | Confirmed | 10:59 |
| Helicopter transport | Money & XP | Confirmed | 8:50 |
| FOB building and operating emplacements | Money & XP | Confirmed | 5:49 |
| Logistics and crate reselling (the vendor play) | Money & XP | Confirmed | 6:39 |
| Spotting and marking | Money & XP | Confirmed | 5:02 |
| 7-9. Demolition: spawn vehicles, FOBs, armour | Money & XP | Confirmed | 7:02 |
| Exactly which actions feed which track | Money & XP | Confirmed | 7:39 |
| How Career level relates to the sub-tracks | Money & XP | Confirmed | 10:09 |
| The Season 1 XP curve | Money & XP | Confirmed | 5:22 |
| Support - fastest track in the game, and the fastest route to Career level | Money & XP | Likely | video |
| Recon - fastest track that needs no combat skill at all | Money & XP | Likely | video |
| Medic - the track that pays you to level it | Money & XP | Likely | video |
| Pilot | Money & XP | Confirmed | video |
| Driver - the most tedious grind, and the patch's quiet winner | Money & XP | Likely | video |
| Infantry / Assault - do this last | Money & XP | Likely | video |
| Supply-crate cheap-item XP farm | Money & XP | Confirmed | video |
| Squad cross-healing | Money & XP | Likely | video |
| The three tiers | FOBs & Building | Confirmed | 10:27 |
| Towers, codes and the hotzone | FOBs & Building | Confirmed | video |
| Numbers, and where they conflict | FOBs & Building | Disputed | 10:43 |
| Pallets versus crates versus backpacks | FOBs & Building | Confirmed | video |
| Forward refuel and repair | FOBs & Building | Likely | video |
| Doors, gates and prying | FOBs & Building | Confirmed | video |
| What building pays | FOBs & Building | Disputed | video |
| Building as a low-risk income and XP route | FOBs & Building | Confirmed | video |
| Church roof position | FOBs & Building | Confirmed | video |
| Buy armor every single life | Combat & Loadouts | Likely | 2:58 |
| Legs are unarmored at every tier | Combat & Loadouts | Confirmed | 2:58 |
| FMJ is the default round | Combat & Loadouts | Confirmed | 0:26 |
| HP is a season-opening round only | Combat & Loadouts | Confirmed | 0:26 |
| Tac vests add hotkey slots, not storage | Combat & Loadouts | Confirmed | 3:46 |
| Two mags plus one loose stack | Combat & Loadouts | Confirmed | 4:46 |
| The gun in your hands decides the track | Combat & Loadouts | Confirmed | 7:39 |
| Take the free Emergency Resuscitator every spawn | Combat & Loadouts | Confirmed | 3:10 |
| Pry tools open doors, never gates | Combat & Loadouts | Confirmed | 1:42 |
| The armor tier table | Combat & Loadouts | Likely | 2:58 |
| Legs are unarmored at every tier | Combat & Loadouts | Confirmed | 2:58 |
| The leg meta | Combat & Loadouts | Confirmed | 1:18 |
| Armor weight is a real cost, not a rounding error | Combat & Loadouts | Confirmed | 3:39 |
| Helmets vs snipers: what actually stops a headshot | Combat & Loadouts | Disputed | 3:13 |
| The three ammo types and the measured damage table | Combat & Loadouts | Confirmed | 0:26 |
| Aim discipline by ammo type | Combat & Loadouts | Confirmed | 1:51 |
| Magazines, loose ammo, and the C key | Combat & Loadouts | Confirmed | 4:46 |
| Tac vests give hotkey slots, not capacity (the Tarkov carryover myth) | Combat & Loadouts | Confirmed | 3:46 |
| The mapping | Combat & Loadouts | Confirmed | 7:39 |
| Committed recommendation: stop at one rifle, and pick it by calibre | Combat & Loadouts | Disputed | 2:03 |
| C4 and IEDs in infantry fights | Combat & Loadouts | Confirmed | 6:16 |
| Doors vs gates: the asymmetry that decides every FOB assault | Combat & Loadouts | Confirmed | 1:42 |
| Shotguns and close range | Combat & Loadouts | Confirmed | 6:52 |
| Take the free resuscitator every single life | Combat & Loadouts | Confirmed | 3:10 |
| The medic weapon ladder | Combat & Loadouts | Confirmed | 10:22 |
| Spotting economics | Combat & Loadouts | Confirmed | 4:30 |
| The spot ladder: sniper unlocks by level and cost | Combat & Loadouts | Confirmed | 8:14 |
| Buy this: Recon loadouts | Combat & Loadouts | Likely | 8:22 |
| Buy this: Support loadouts | Combat & Loadouts | Likely | 8:22 |
| Open question: tac vest quick-slot indices are beta readings | Combat & Loadouts | Likely | video |
| Intel: the IED stays live through being downed and revived | Combat & Loadouts | Single source | video |
| Exploit (nerfed): backpack-stuffing for pilots | Combat & Loadouts | Likely | video |
| Fair: spot credit persisting after the mark expires | Combat & Loadouts | Likely | video |
| Helicopters: price, unlock, seats, HP | Vehicles & Fire Support | Confirmed | 8:54 |
| Ground vehicles: price, unlock, seats, HP | Vehicles & Fire Support | Confirmed | 9:05 |
| Roster: unarmed ground transport | Vehicles & Fire Support | Confirmed | 9:05 |
| Roster: armed ground vehicles | Vehicles & Fire Support | Confirmed | 9:05 |
| Roster: tanks, artillery and AA | Vehicles & Fire Support | Confirmed | 9:05 |
| HOTAS: setup, sensitivities and dead zones | Vehicles & Fire Support | Disputed | 2:50 |
| Which helicopter to learn on | Vehicles & Fire Support | Single source | 2:32 |
| Flares, lock tones and the flare-baiting trick | Vehicles & Fire Support | Confirmed | 8:49 |
| Passenger parachutes and the passenger list | Vehicles & Fire Support | Confirmed | 5:41 |
| The payout chain | Vehicles & Fire Support | Confirmed | 9:31 |
| Passenger economics, fines and the empty-seat rule | Vehicles & Fire Support | Confirmed | 16:30 |
| Logistics: crates, pallets and dropping them | Vehicles & Fire Support | Confirmed | 10:14 |
| Roles: what to buy and why | Vehicles & Fire Support | Likely | 8:49 |
| The vehicle inventory rule, fuel and repairs | Vehicles & Fire Support | Confirmed | 14:44 |
| Killing ground vehicles | Vehicles & Fire Support | Confirmed | 14:23 |
| How it arrives and what it does | Vehicles & Fire Support | Confirmed | 10:59 |
| Crew count and reload scaling | Vehicles & Fire Support | Likely | 11:38 |
| Weak points and armour | Vehicles & Fire Support | Confirmed | 13:14 |
| Running a tank: logistics, loadout and whether it pays | Vehicles & Fire Support | Single source | 3:29 |
| Mortar safety rules | Vehicles & Fire Support | Confirmed | 2:26 |
| Ranges, arcs and reload | Vehicles & Fire Support | Likely | 6:31 |
| Unlock and whether it is worth it | Vehicles & Fire Support | Confirmed | 5:35 |
| Mobile and portable anti-air | Vehicles & Fire Support | Likely | 8:49 |
| Buy a $100 Basic Parachute before you board | Vehicles & Fire Support | Confirmed | 5:41 |
| Hold your flares until you see smoke | Vehicles & Fire Support | Confirmed | 8:49 |
| Every passenger you drop alive pays three times | Vehicles & Fire Support | Confirmed | 9:31 |
| Team-killing costs $1,500 per player | Vehicles & Fire Support | Confirmed | 16:30 |
| One RPG kills a light vehicle; tanks need three to the rear | Vehicles & Fire Support | Confirmed | 14:23 |
| Never build anything in front of your own mortar | Vehicles & Fire Support | Confirmed | 2:26 |
| Open question: where is the fuel tank on a heavy vehicle? | Vehicles & Fire Support | Disputed | 13:48 |
| Open question: tank reload scaling has no real numbers | Vehicles & Fire Support | Unverified | 12:03 |
| The backpack flare and rocket stuffing trick | Vehicles & Fire Support | Confirmed | video |
| Tank and turret aiming scaling with mouse DPI | Vehicles & Fire Support | Confirmed | 2:52 |
| Win condition is 100 points, scored by presence | Winning & Teamplay | Confirmed | 9:56 |
| Stand in the hotzone: you count double and everything pays double | Winning & Teamplay | Confirmed | 10:05 |
| Capture towers and post your code digit | Winning & Teamplay | Confirmed | video |
| The core rule: presence, counted per player, per tick | Winning & Teamplay | Confirmed | 9:56 |
| The hotzone doubles everything | Winning & Teamplay | Confirmed | 10:05 |
| Moving the hotzone: tower codes and the drill | Winning & Teamplay | Confirmed | 10:14 |
| The 20-point thresholds | Winning & Teamplay | Likely | 10:59 |
| The winning shape: a squad moving with the hotzone, with medics | Winning & Teamplay | Likely | 10:34 |
| When voice breaks | Winning & Teamplay | Confirmed | 1:56 |
| Graphics: performance and the shadow clamp | Winning & Teamplay | Confirmed | 3:36 |
| Keybinds you will want on day one | Winning & Teamplay | Confirmed | 4:59 |
| Mistake 9: pressing C to repack mags that are already nearly full | Winning & Teamplay | Single source | video |
| Mistake 19: spamming reports | Winning & Teamplay | Confirmed | video |
| A1: Church roof | Winning & Teamplay | Confirmed | 1:10 |
| A2: Potato-shadow visibility | Winning & Teamplay | Confirmed | 4:02 |
| A4: Supply-crate XP farm | Winning & Teamplay | Confirmed | 7:29 |
| A5: Backpack rocket-stuffing | Winning & Teamplay | Confirmed | 2:56 |
| A7: Steam presence griefing | Winning & Teamplay | Confirmed | 4:40 |
| A8: Z20 Lakota sluggish pitch; chase-cam rattle | Winning & Teamplay | Confirmed | 3:32 |
| A9: Voice permanently cutting out after a failed join | Winning & Teamplay | Confirmed | 1:56 |
| A10: Crashes | Winning & Teamplay | Confirmed | 4:32 |
| C1: Spot payouts pay regardless of who kills the target | Winning & Teamplay | Confirmed | 4:53 |
| C7: Reciprocal healing | Winning & Teamplay | Confirmed | 3:19 |
| C16: Vehicle inventories ignore item size | Winning & Teamplay | Likely | 17:24 |
| C18: IEDs stay armed if you are downed and revived | Winning & Teamplay | Likely | 7:23 |
| Does the APC personal spawn cooldown differ from the APC's own availability? | Winning & Teamplay | Disputed | video |