WARDOGS Actual
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Airwingmarine

3 videos in the manual's sources. The rating on each entry is for the claim across every source, not a grade of this creator.

Videos

Entries their videos back

EntryChapterRatingWatch
Buy binoculars on every loadoutMoney & XPConfirmed5:02
Move whatever you are doing into the hotzoneMoney & XPConfirmed10:05
Fly transport only with a full cabinMoney & XPConfirmed16:30
Season 1 cumulative XP milestonesMoney & XPConfirmed5:22
Set crate markup to 0% when restocking your own FOBMoney & XPConfirmed6:39
The per-life buy economyMoney & XPConfirmed19:18
The $10,000 starting bankroll: once per account, not per matchMoney & XPDisputed7:46
The hotzone double-payout ruleMoney & XPConfirmed10:05
Spawn-vehicle delivery and guardingMoney & XPConfirmed10:59
Helicopter transportMoney & XPConfirmed8:50
FOB building and operating emplacementsMoney & XPConfirmed5:49
Logistics and crate reselling (the vendor play)Money & XPConfirmed6:39
Spotting and markingMoney & XPConfirmed5:02
7-9. Demolition: spawn vehicles, FOBs, armourMoney & XPConfirmed7:02
Exactly which actions feed which trackMoney & XPConfirmed7:39
How Career level relates to the sub-tracksMoney & XPConfirmed10:09
The Season 1 XP curveMoney & XPConfirmed5:22
Support - fastest track in the game, and the fastest route to Career levelMoney & XPLikelyvideo
Recon - fastest track that needs no combat skill at allMoney & XPLikelyvideo
Medic - the track that pays you to level itMoney & XPLikelyvideo
PilotMoney & XPConfirmedvideo
Driver - the most tedious grind, and the patch's quiet winnerMoney & XPLikelyvideo
Infantry / Assault - do this lastMoney & XPLikelyvideo
Supply-crate cheap-item XP farmMoney & XPConfirmedvideo
Squad cross-healingMoney & XPLikelyvideo
The three tiersFOBs & BuildingConfirmed10:27
Towers, codes and the hotzoneFOBs & BuildingConfirmedvideo
Numbers, and where they conflictFOBs & BuildingDisputed10:43
Pallets versus crates versus backpacksFOBs & BuildingConfirmedvideo
Forward refuel and repairFOBs & BuildingLikelyvideo
Doors, gates and pryingFOBs & BuildingConfirmedvideo
What building paysFOBs & BuildingDisputedvideo
Building as a low-risk income and XP routeFOBs & BuildingConfirmedvideo
Church roof positionFOBs & BuildingConfirmedvideo
Buy armor every single lifeCombat & LoadoutsLikely2:58
Legs are unarmored at every tierCombat & LoadoutsConfirmed2:58
FMJ is the default roundCombat & LoadoutsConfirmed0:26
HP is a season-opening round onlyCombat & LoadoutsConfirmed0:26
Tac vests add hotkey slots, not storageCombat & LoadoutsConfirmed3:46
Two mags plus one loose stackCombat & LoadoutsConfirmed4:46
The gun in your hands decides the trackCombat & LoadoutsConfirmed7:39
Take the free Emergency Resuscitator every spawnCombat & LoadoutsConfirmed3:10
Pry tools open doors, never gatesCombat & LoadoutsConfirmed1:42
The armor tier tableCombat & LoadoutsLikely2:58
Legs are unarmored at every tierCombat & LoadoutsConfirmed2:58
The leg metaCombat & LoadoutsConfirmed1:18
Armor weight is a real cost, not a rounding errorCombat & LoadoutsConfirmed3:39
Helmets vs snipers: what actually stops a headshotCombat & LoadoutsDisputed3:13
The three ammo types and the measured damage tableCombat & LoadoutsConfirmed0:26
Aim discipline by ammo typeCombat & LoadoutsConfirmed1:51
Magazines, loose ammo, and the C keyCombat & LoadoutsConfirmed4:46
Tac vests give hotkey slots, not capacity (the Tarkov carryover myth)Combat & LoadoutsConfirmed3:46
The mappingCombat & LoadoutsConfirmed7:39
Committed recommendation: stop at one rifle, and pick it by calibreCombat & LoadoutsDisputed2:03
C4 and IEDs in infantry fightsCombat & LoadoutsConfirmed6:16
Doors vs gates: the asymmetry that decides every FOB assaultCombat & LoadoutsConfirmed1:42
Shotguns and close rangeCombat & LoadoutsConfirmed6:52
Take the free resuscitator every single lifeCombat & LoadoutsConfirmed3:10
The medic weapon ladderCombat & LoadoutsConfirmed10:22
Spotting economicsCombat & LoadoutsConfirmed4:30
The spot ladder: sniper unlocks by level and costCombat & LoadoutsConfirmed8:14
Buy this: Recon loadoutsCombat & LoadoutsLikely8:22
Buy this: Support loadoutsCombat & LoadoutsLikely8:22
Open question: tac vest quick-slot indices are beta readingsCombat & LoadoutsLikelyvideo
Intel: the IED stays live through being downed and revivedCombat & LoadoutsSingle sourcevideo
Exploit (nerfed): backpack-stuffing for pilotsCombat & LoadoutsLikelyvideo
Fair: spot credit persisting after the mark expiresCombat & LoadoutsLikelyvideo
Helicopters: price, unlock, seats, HPVehicles & Fire SupportConfirmed8:54
Ground vehicles: price, unlock, seats, HPVehicles & Fire SupportConfirmed9:05
Roster: unarmed ground transportVehicles & Fire SupportConfirmed9:05
Roster: armed ground vehiclesVehicles & Fire SupportConfirmed9:05
Roster: tanks, artillery and AAVehicles & Fire SupportConfirmed9:05
HOTAS: setup, sensitivities and dead zonesVehicles & Fire SupportDisputed2:50
Which helicopter to learn onVehicles & Fire SupportSingle source2:32
Flares, lock tones and the flare-baiting trickVehicles & Fire SupportConfirmed8:49
Passenger parachutes and the passenger listVehicles & Fire SupportConfirmed5:41
The payout chainVehicles & Fire SupportConfirmed9:31
Passenger economics, fines and the empty-seat ruleVehicles & Fire SupportConfirmed16:30
Logistics: crates, pallets and dropping themVehicles & Fire SupportConfirmed10:14
Roles: what to buy and whyVehicles & Fire SupportLikely8:49
The vehicle inventory rule, fuel and repairsVehicles & Fire SupportConfirmed14:44
Killing ground vehiclesVehicles & Fire SupportConfirmed14:23
How it arrives and what it doesVehicles & Fire SupportConfirmed10:59
Crew count and reload scalingVehicles & Fire SupportLikely11:38
Weak points and armourVehicles & Fire SupportConfirmed13:14
Running a tank: logistics, loadout and whether it paysVehicles & Fire SupportSingle source3:29
Mortar safety rulesVehicles & Fire SupportConfirmed2:26
Ranges, arcs and reloadVehicles & Fire SupportLikely6:31
Unlock and whether it is worth itVehicles & Fire SupportConfirmed5:35
Mobile and portable anti-airVehicles & Fire SupportLikely8:49
Buy a $100 Basic Parachute before you boardVehicles & Fire SupportConfirmed5:41
Hold your flares until you see smokeVehicles & Fire SupportConfirmed8:49
Every passenger you drop alive pays three timesVehicles & Fire SupportConfirmed9:31
Team-killing costs $1,500 per playerVehicles & Fire SupportConfirmed16:30
One RPG kills a light vehicle; tanks need three to the rearVehicles & Fire SupportConfirmed14:23
Never build anything in front of your own mortarVehicles & Fire SupportConfirmed2:26
Open question: where is the fuel tank on a heavy vehicle?Vehicles & Fire SupportDisputed13:48
Open question: tank reload scaling has no real numbersVehicles & Fire SupportUnverified12:03
The backpack flare and rocket stuffing trickVehicles & Fire SupportConfirmedvideo
Tank and turret aiming scaling with mouse DPIVehicles & Fire SupportConfirmed2:52
Win condition is 100 points, scored by presenceWinning & TeamplayConfirmed9:56
Stand in the hotzone: you count double and everything pays doubleWinning & TeamplayConfirmed10:05
Capture towers and post your code digitWinning & TeamplayConfirmedvideo
The core rule: presence, counted per player, per tickWinning & TeamplayConfirmed9:56
The hotzone doubles everythingWinning & TeamplayConfirmed10:05
Moving the hotzone: tower codes and the drillWinning & TeamplayConfirmed10:14
The 20-point thresholdsWinning & TeamplayLikely10:59
The winning shape: a squad moving with the hotzone, with medicsWinning & TeamplayLikely10:34
When voice breaksWinning & TeamplayConfirmed1:56
Graphics: performance and the shadow clampWinning & TeamplayConfirmed3:36
Keybinds you will want on day oneWinning & TeamplayConfirmed4:59
Mistake 9: pressing C to repack mags that are already nearly fullWinning & TeamplaySingle sourcevideo
Mistake 19: spamming reportsWinning & TeamplayConfirmedvideo
A1: Church roofWinning & TeamplayConfirmed1:10
A2: Potato-shadow visibilityWinning & TeamplayConfirmed4:02
A4: Supply-crate XP farmWinning & TeamplayConfirmed7:29
A5: Backpack rocket-stuffingWinning & TeamplayConfirmed2:56
A7: Steam presence griefingWinning & TeamplayConfirmed4:40
A8: Z20 Lakota sluggish pitch; chase-cam rattleWinning & TeamplayConfirmed3:32
A9: Voice permanently cutting out after a failed joinWinning & TeamplayConfirmed1:56
A10: CrashesWinning & TeamplayConfirmed4:32
C1: Spot payouts pay regardless of who kills the targetWinning & TeamplayConfirmed4:53
C7: Reciprocal healingWinning & TeamplayConfirmed3:19
C16: Vehicle inventories ignore item sizeWinning & TeamplayLikely17:24
C18: IEDs stay armed if you are downed and revivedWinning & TeamplayLikely7:23
Does the APC personal spawn cooldown differ from the APC's own availability?Winning & TeamplayDisputedvideo
Airwingmarine: WARDOGS tips cited in the Field Manual | WARDOGS Actual