| Fly transport only with a full cabin | Money & XP | Confirmed | 19:11 |
| The per-life buy economy | Money & XP | Confirmed | 0:15 |
| Passengers can dump a helicopter's cargo mid-flight | Money & XP | Single source | video |
| Build fast, mid-fight | FOBs & Building | Single source | video |
| Revive farming: the three income layers | Combat & Loadouts | Confirmed | 14:03 |
| Approach, landing and the collective dump | Vehicles & Fire Support | Likely | 25:20 |
| The J-hook, and the manoeuvre not to copy | Vehicles & Fire Support | Confirmed | 25:20 |
| Passenger parachutes and the passenger list | Vehicles & Fire Support | Confirmed | 15:24 |
| Passenger economics, fines and the empty-seat rule | Vehicles & Fire Support | Confirmed | 19:11 |
| Logistics: crates, pallets and dropping them | Vehicles & Fire Support | Confirmed | 18:24 |
| Buy a $100 Basic Parachute before you board | Vehicles & Fire Support | Confirmed | 15:24 |
| Dump the collective the instant your skid touches | Vehicles & Fire Support | Likely | 25:20 |
| Team-killing costs $1,500 per player | Vehicles & Fire Support | Confirmed | 19:11 |
| Passengers can open a helicopter's inventory and drop its cargo | Vehicles & Fire Support | Single source | 18:24 |
| Stand in the hotzone: you count double and everything pays double | Winning & Teamplay | Confirmed | 8:54 |
| The hotzone doubles everything | Winning & Teamplay | Confirmed | 8:54 |
| Read the scoreboard before you pick a fight | Winning & Teamplay | Single source | 3:41 |
| AbneyDude's case, assessed seriously | Winning & Teamplay | Disputed | 1:00 |
| Mistake 4: chasing the hotzone out of cover | Winning & Teamplay | Single source | video |
| B3: Passengers can open a helicopter's inventory and drop its cargo | Winning & Teamplay | Single source | 18:24 |
| Does faction uniform camouflage measurably change detection range? | Winning & Teamplay | Unverified | video |