WARDOGS Actual
● CorrectionAll changes47 entries

12 Sep 20264 rating changed · 5 numbers changed · 1 patch label changed · 1 wording changed · 36 sources updated

Six problems in our own Cards fixed against the official Season 1 changelog: the New Recruit XP slowdown, the AH-6R price, the missile lock warning, the discount threshold, the track names, and 41 quick Cards that cited no sources.

Rating changed (4)

Buy armor every single life

Combat & LoadoutsConfirmed → Likely

This quick Card said CONFIRMED, but the weakest Card it summarises is only LIKELY. A quick Card cannot outrank its parents, so it drops to LIKELY and now carries their sources.

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Sourcesnone6 sources
RatingCONFIRMEDLIKELY
Rating noteinferredquick card: inherits tier and sources from cbt-what-to-buy-by-bankroll, cbt-armor-tier-table

Shift to hold breath, Page Up/Down to zero

Combat & LoadoutsConfirmed → Likely

This quick Card said CONFIRMED, but the weakest Card it summarises is only LIKELY. A quick Card cannot outrank its parents, so it drops to LIKELY and now carries their sources.

What moved
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Sourcesnone7 sources
RatingCONFIRMEDLIKELY
Rating noteinferredquick card: inherits tier and sources from cbt-breath-hold-holster-lean, cbt-zeroing

Mouse and keyboard default flight binds

Vehicles & Fire SupportConfirmed → Likely

This quick Card said CONFIRMED, but the weakest Card it summarises is only LIKELY. A quick Card cannot outrank its parents, so it drops to LIKELY and now carries their sources.

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Sourcesnone16 sources
RatingCONFIRMEDLIKELY
Rating noteinferredquick card: inherits tier and sources from veh-mnk-scheme-a, veh-three-axes

Dump the collective the instant your skid touches

Vehicles & Fire SupportConfirmed → Likely

This quick Card said CONFIRMED, but the Card it summarises is only LIKELY. A quick Card cannot outrank its parent, so it drops to LIKELY and now carries the parent's sources.

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Sourcesnone9 sources
RatingCONFIRMEDLIKELY
Rating noteinferredquick card: inherits tier and sources from veh-approach-landing-collective-dump

Numbers changed (5)

Front-load purchases under Career level 9

Money & XP

It said the discount ends at Career level 10 while other Cards said 9. Every Card now says below level 9 and states the one-level split between sources. It also gained its parent's sources.

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Numbers50% off below Career level 10. Career level is the sum of six role levels.50% off below Career level 9 (sources split on level 9 itself). Career level is the sum of six role levels.
Short answerUnder Career (Wardog) level 10 everything is 50% off. That window is short because Career level is the sum of your six role levels, so front-load expensive purchases in your first two matches.Under Career (Wardog) level 9 everything is 50% off. That window is short because Career level is the sum of your six role levels, so front-load expensive purchases in your first two matches.
Sourcesnone5 sources
Rating noteinferredquick card: inherits tier and sources from eco-new-recruit-discount
TitleFront-load purchases under Career level 10Front-load purchases under Career level 9
Why it worksSix role levels summing to ten happens inside roughly one to two matches of ordinary play.Six role levels summing to nine happens inside roughly one to two matches of ordinary play.

The New Recruit discount

Money & XP

Sources split by one level on where the discount ends. The Card now says below level 9 and tells you to spend before you reach 9, so you are never caught at full price.

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Numbers50% off, active below Career level 10 [S1]. motiv8: "until you reach level 9 everything is 50% off... once you hit level 10, the discount goes away." Legacy Gaming and WARDOGS Hub both say "below level 9". jackfrags says "50% off up to level 9". Practical reading: level 9 is the last discounted level, level 10 is full price. Binoculars $75 full / $38 discounted. Field Resuscitator Medic 2 $10,000; SKS Recon 5 $25,000; RPG-7 Support 5 $30,000 [S1]. Level 1 Armor + Helmet Career 3 $17,500 combined ($8,750 discounted); Field Backpack Career 12 $20,000 [S1]. RPG-7 plus SKS inside the window saves $27,500.50% off, active below Career level 9, possibly through level 9 [S1]. motiv8: "until you reach level 9 everything is 50% off... once you hit level 10, the discount goes away." Legacy Gaming and WARDOGS Hub both say "below level 9". jackfrags says "50% off up to level 9". Practical reading: plan as if the discount ends the moment you reach level 9. If it is still there at level 9, treat that as a bonus, not a plan. Binoculars $75 full / $38 discounted. Field Resuscitator Medic 2 $10,000; SKS Recon 5 $25,000; RPG-7 Support 5 $30,000 [S1]. Level 1 Armor + Helmet Career 3 $17,500 combined ($8,750 discounted); Field Backpack Career 12 $20,000 [S1]. RPG-7 plus SKS inside the window saves $27,500.
Short answerWhile your Career (Wardog) level is below 10, every price you see is halved. It ends permanently once you pass it.While your Career (Wardog) level is below 9, every price you see is halved. Sources split on whether level 9 itself still gets it, so spend before you reach 9. It ends permanently once you pass it.
Rating noteCONFIRMED (3 creators plus WARDOGS Hub)CONFIRMED (3 creators plus WARDOGS Hub); sources split by one level on the exact threshold
Why it worksCareer level is not earned directly. It is the sum of your six role levels. So you do not get ten leisurely levels of half price; you cross Career 10 as soon as your six role levels add to ten, which is roughly one to two matches of ordinary play. Treat the discount as a first-session window, not a first-week window, and spend into it immediately.Career level is not earned directly. It is the sum of your six role levels. So you do not get nine leisurely levels of half price; you cross Career 9 as soon as your six role levels add to nine, which is roughly one to two matches of ordinary play. Treat the discount as a first-session window, not a first-week window, and spend into it immediately.

Helicopter transport

Money & XP

The AH-6R blueprint was stated as $200,000 [S1] with no doubt while the helicopter roster Card calls it DISPUTED; it now names both prices. It also no longer says there is no missile lock tone, which cockpit footage contradicts. The Skycoach per-load total gained its [BETA] label.

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Where it falls apartSources genuinely disagree on whether a full load breaks even or profits outright. DemoMan0351 is precise that transport alone is "not break even" and that the aircraft only pays for itself once passenger kill bonuses land; skycoach's $4,000-$6,000 per full load would be comfortably profitable on its own. Skycoach sells boosting services, so treat its totals as marketing and its unit payouts as plausible. Resolution: assume transport alone roughly breaks even and that your profit is entirely the assist stream. That means dropping passengers somewhere they will survive and fight matters more than the number of runs you make. Second caveat: this method degrades badly through a match and through a season. Anti-air grows as players unlock it, there is no missile lock warning tone in the game, and helicopters de-render for defenders at roughly 1,000 m which cuts both ways. A single RPG hit typically finishes a Little Bird.Sources genuinely disagree on whether a full load breaks even or profits outright. DemoMan0351 is precise that transport alone is "not break even" and that the aircraft only pays for itself once passenger kill bonuses land; skycoach's $4,000-$6,000 [BETA] per full load would be comfortably profitable on its own. Skycoach sells boosting services, so treat its totals as marketing and its unit payouts as plausible. Resolution: assume transport alone roughly breaks even and that your profit is entirely the assist stream. That means dropping passengers somewhere they will survive and fight matters more than the number of runs you make. Second caveat: this method degrades badly through a match and through a season. Anti-air grows as players unlock it, lock warnings are easy to miss (WARDOGS Hub's pre-launch guide said there were none; IceManIsaac's cockpit footage shows lock tones, see the flares card), and helicopters de-render for defenders at roughly 1,000 m which cuts both ways. A single RPG hit typically finishes a Little Bird.
Numbers[BETA, several of these are ALPHA]: passenger delivery $75 outside / $150 control zone / $300 hotzone; $250 round-trip bonus per passenger; $750 minimum return bonus; $100 per teammate spawn. A full MH-6 run to the hotzone $1,500; a full Z20 Lakota run $3,600. Skycoach quotes higher: $500-$1,000 per passenger, $500 survival bonus, $750 kill bonus per transported player, $4,000-$6,000 for a full Little Bird load. WARDOGS Hub reports a beta pilot's first match ending at +$95,000 and Pilot 8. Prices [S1]: MH-6 $6,250 no gate; armed Little Birds Pilot 4, $50,000 unlock (up from $25,000); Z20 Lakota Pilot 10, $35,000 unlock (down from $50,000), $7,400 spawn; AH-6R rockets Pilot 20, $200,000; Havoc Pilot 35, $500,000 unlock, $18,000 spawn. Air-vehicle player kill XP was cut from 300 to 250 [S1]. Team kill or crash with passengers costs $1,500 per player killed. Parachute $100. Helicopters de-render for defenders at roughly 1,000 m.[BETA, several of these are ALPHA]: passenger delivery $75 outside / $150 control zone / $300 hotzone; $250 round-trip bonus per passenger; $750 minimum return bonus; $100 per teammate spawn. A full MH-6 run to the hotzone $1,500; a full Z20 Lakota run $3,600. Skycoach quotes higher: $500-$1,000 per passenger, $500 survival bonus, $750 kill bonus per transported player, $4,000-$6,000 for a full Little Bird load. WARDOGS Hub reports a beta pilot's first match ending at +$95,000 and Pilot 8. Prices [S1]: MH-6 $6,250 no gate; armed Little Birds Pilot 4, $50,000 unlock (up from $25,000); Z20 Lakota Pilot 10, $35,000 unlock (down from $50,000), $7,400 spawn; AH-6R rockets Pilot 20, blueprint $200,000 or $250,000 (DISPUTED, see the helicopter roster card; the Season 1 changelog does not mention it); Havoc Pilot 35, $500,000 unlock, $18,000 spawn. Air-vehicle player kill XP was cut from 300 to 250 [S1]. Team kill or crash with passengers costs $1,500 per player killed. Parachute $100. Helicopters de-render for defenders at roughly 1,000 m.

What the eight tracks are, and which is not a track

Money & XP

Added the track headings from the official Season 1 changelog. The assault-rifle track has no official name yet, so this site keeps calling it Infantry, with Assault as the alias.

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NumbersSix role tracks, one derived Career track, one non-track (Vendor). Wiki item pages read "Inf 3", "Inf 10".Six role tracks, one derived Career track, one non-track (Vendor). The Season 1 changelog (9 Sep 2026) uses the headings Career, Vendor, Recon, Support, Medic, Pilot and Driver. The assault-rifle track gets no heading there because nothing on it moved, so the official name is still unpublished. This site calls it Infantry, after the wiki item pages, with Assault as the common alias. Wiki item pages read "Inf 3", "Inf 10".
Sources4 sources5 sources

The New Recruit period: your first nine levels

Winning & Teamplay

The Season 1 XP slowdown was wrong. An early Shacknews mirror read the level range as a percentage. The official changelog says 40% slower at level 10, 101% at 15 and 124% at 20 [S1].

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Where it falls apartThe Season 1 XP curve is roughly doubled in the mid levels, but progression is explicitly unchanged below level 6 and only slowed 10-20% from 10 to 20. So the New Recruit window is close to its beta length. Do not assume you have longer than you do. WARDOGS Hub is the more careful source on the $10,000 starting balance and its reading matches every creator's treatment of cash as persistent; games.gg adds that free starter equipment is available if your balance goes negative, so you cannot be locked out.The Season 1 changelog leaves everything below level 6 unchanged and makes level 6 only 5.7% slower [S1]. The big slowdown starts later: 40% slower at level 10, 101% at 15, 124% at 20. If the Wardog level is the sum of your role levels (LIKELY, see the economy chapter), most of your role tracks are still in the unchanged band when the discount runs out, so the New Recruit window is close to its beta length. An early Shacknews mirror of the changelog misread "levels 10 to 20" as "10-20% slower"; the official figures above replace it. Do not assume you have longer than you do. WARDOGS Hub is the more careful source on the $10,000 starting balance and its reading matches every creator's treatment of cash as persistent; games.gg adds that free starter equipment is available if your balance goes negative, so you cannot be locked out.
Numbers50% off all gear, loadouts and vehicles below Wardog 9. Everyone also starts with $10,000; WARDOGS Hub says that is once per account and persistent, MetaForge says per round. The Season 1 XP curve is roughly doubled in the mid levels, but progression is explicitly unchanged below level 6 and only slowed 10-20% from 10 to 20.50% off all gear, loadouts and vehicles below Wardog 9. Everyone also starts with $10,000; WARDOGS Hub says that is once per account and persistent, MetaForge says per round. Season 1 XP to reach a level, against beta [S1]: unchanged below 6, 5.7% slower at 6, 40% slower at 10, 101% at 15, 124% at 20 (official changelog).
Sources5 sources6 sources

Patch label changed (1)

Helicopters: price, unlock, seats, HP

Vehicles & Fire Support

The AH-6R price is still DISPUTED, but the evidence changed. The full Season 1 changelog does not mention it, so it settles nothing. The prices now carry their own labels, $250,000 [BETA] and $200,000 [S1], and the advice is to budget for the higher one.

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Where it falls apartThe AH-6R blueprint is DISPUTED. The wiki infobox says $250,000; wardogs-wiki.com, whose other unlock costs match the Season 1 changelog exactly, says $200,000. The Season 1 notes do not mention the AH-6R, so the wiki figure is probably the live one, but verify at the vendor before you commit.The AH-6R blueprint is DISPUTED. The wiki infobox says $250,000 [BETA]. wardogs-wiki.com, whose other unlock costs match the Season 1 changelog exactly, and WARDOGS Hub's Season 1 guide both say $200,000 [S1]. The full Season 1 changelog (9 Sep 2026) lists every price change and does not mention the AH-6R, so it settles nothing either way. Budget for $250,000 so you are never short, and check the vendor before you commit.
Sources12 sources14 sources

Wording changed (1)

Flares, lock tones and the flare-baiting trick

Vehicles & Fire Support

Now names the written source that disagrees: WARDOGS Hub's pre-launch guide says there is no missile warning. Cockpit footage records the tones first-hand, so the Card keeps them as real.

What moved
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Where it falls apartAquaFPS contradicts himself, and the contradiction is useful. Elsewhere in the same video he complains that pilots who pop early and then pop a second set sometimes break lock and vanish from his screen entirely, helped by helicopters de-rendering at roughly 1,000 m. So the double-pop is usually a losing play, but it occasionally works if you also get distance. iMaTT reports the Talon SAM sometimes killing a helicopter that successfully flared, calling the emplacement overpowered. Either flares are unreliable against that specific emplacement or the payout registers on the resulting crash. Do not treat flares as a guaranteed defeat mechanism. And the Kodiak M249 and other roof-LMG vehicles can shoot helicopters down, and "flares don't do them any good" because there is no missile to decoy.AquaFPS contradicts himself, and the contradiction is useful. Elsewhere in the same video he complains that pilots who pop early and then pop a second set sometimes break lock and vanish from his screen entirely, helped by helicopters de-rendering at roughly 1,000 m. So the double-pop is usually a losing play, but it occasionally works if you also get distance. iMaTT reports the Talon SAM sometimes killing a helicopter that successfully flared, calling the emplacement overpowered. Either flares are unreliable against that specific emplacement or the payout registers on the resulting crash. Do not treat flares as a guaranteed defeat mechanism. And the Kodiak M249 and other roof-LMG vehicles can shoot helicopters down, and "flares don't do them any good" because there is no missile to decoy. Last, a conflict with a written source: WARDOGS Hub's pre-launch helicopter guide says there is no missile warning at all. IceManIsaac records the tones first-hand from the cockpit, and the Season 1 changelog says nothing either way, so this card treats the tones as real.
Sources10 sources11 sources

Sources updated (36)

Buy binoculars on every loadout

Money & XP

This quick Card summarises a fuller Card but cited no sources of its own. It now carries every source of the Card it summarises, so its rating can be checked.

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Sourcesnone26 sources
Rating noteinferredquick card: inherits tier and sources from eco-method-6-spotting, cbt-spotting-economics

Move whatever you are doing into the hotzone

Money & XP

This quick Card summarises a fuller Card but cited no sources of its own. It now carries every source of the Card it summarises, so its rating can be checked.

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Sourcesnone12 sources
Rating noteS1-confirmed mechanicquick card: inherits tier and sources from eco-hotzone-double-payout

Never self-heal

Money & XP

This quick Card summarises a fuller Card but cited no sources of its own. It now carries every source of the Card it summarises, so its rating can be checked.

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Sourcesnone6 sources
Rating noteinferredquick card: inherits tier and sources from cbt-bandage-others

Best risk-adjusted method for a new account: hotzone medic

Money & XP

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Rating noteinferredquick card: inherits tier and sources from eco-method-1-hotzone-medic

Fly transport only with a full cabin

Money & XP

This quick Card summarises a fuller Card but cited no sources of its own. It now carries every source of the Card it summarises, so its rating can be checked.

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Sourcesnone26 sources
Rating noteinferredquick card: inherits tier and sources from veh-passenger-economics-fines, eco-method-3-helicopter-transport

Season 1 cumulative XP milestones

Money & XP

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Sourcesnone8 sources
Rating noteinferredquick card: inherits tier and sources from eco-s1-xp-curve

At season end cash and XP wipe

Money & XP

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Sourcesnone6 sources
Rating noteinferredquick card: inherits tier and sources from eco-what-wipes-what-you-keep

Set crate markup to 0% when restocking your own FOB

Money & XP

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Sourcesnone11 sources
Rating noteinferredquick card: inherits tier and sources from eco-method-5-logistics-crates

Legs are unarmored at every tier

Combat & Loadouts

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Rating noteinferredquick card: inherits tier and sources from cbt-legs-unarmored

FMJ is the default round

Combat & Loadouts

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Rating noteinferredquick card: inherits tier and sources from cbt-ammo-damage-table

HP is a season-opening round only

Combat & Loadouts

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Rating noteinferredquick card: inherits tier and sources from cbt-ammo-damage-table

Tac vests add hotkey slots, not storage

Combat & Loadouts

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Rating noteinferredquick card: inherits tier and sources from cbt-tac-vest-hotkey-slots

Two mags plus one loose stack

Combat & Loadouts

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Sourcesnone9 sources
Rating noteinferredquick card: inherits tier and sources from cbt-mags-loose-ammo-c-key

The gun in your hands decides the track

Combat & Loadouts

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Rating noteinferredquick card: inherits tier and sources from cbt-weapon-xp-track-mapping

Never bandage yourself if a teammate can

Combat & Loadouts

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Rating noteinferredquick card: inherits tier and sources from cbt-bandage-others

Take the free Emergency Resuscitator every spawn

Combat & Loadouts

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Rating noteinferredquick card: inherits tier and sources from cbt-free-resuscitator-every-life

Recon: skip the Scout Rifle TD

Combat & Loadouts

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Rating noteinferredquick card: inherits tier and sources from cbt-skip-scout-rifle-td

Pry tools open doors, never gates

Combat & Loadouts

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Rating noteinferredquick card: inherits tier and sources from cbt-doors-vs-gates

Everything is 50% off under Wardog 9

Combat & Loadouts

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Rating noteinferredquick card: inherits tier and sources from eco-new-recruit-discount, play-new-recruit-discount

Learn to fly in the firing range, not in a match

Vehicles & Fire Support

This quick Card summarises a fuller Card but cited no sources of its own. It now carries every source of the Card it summarises, so its rating can be checked.

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Rating noteinferredquick card: inherits tier and sources from veh-firing-range-step-zero

Buy a $100 Basic Parachute before you board

Vehicles & Fire Support

This quick Card summarises a fuller Card but cited no sources of its own. It now carries every source of the Card it summarises, so its rating can be checked.

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Rating noteinferredquick card: inherits tier and sources from veh-passenger-parachutes

Hold your flares until you see smoke

Vehicles & Fire Support

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Rating noteinferredquick card: inherits tier and sources from veh-flares-lock-tones

Every passenger you drop alive pays three times

Vehicles & Fire Support

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Rating noteinferredquick card: inherits tier and sources from veh-payout-chain

Team-killing costs $1,500 per player

Vehicles & Fire Support

This quick Card summarises a fuller Card but cited no sources of its own. It now carries every source of the Card it summarises, so its rating can be checked.

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Rating noteinferredquick card: inherits tier and sources from veh-passenger-economics-fines

One RPG kills a light vehicle; tanks need three to the rear

Vehicles & Fire Support

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Rating noteinferredquick card: inherits tier and sources from veh-killing-ground-vehicles, veh-tank-weak-points

Mortar range is Pythagoras on map coordinates

Vehicles & Fire Support

This quick Card summarises a fuller Card but cited no sources of its own. It now carries every source of the Card it summarises, so its rating can be checked.

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Rating noteinferredquick card: inherits tier and sources from veh-mortar-range-math, veh-mortar-bearing-middle-click

Press C to cancel the shell cam, R to preload

Vehicles & Fire Support

This quick Card summarises a fuller Card but cited no sources of its own. It now carries every source of the Card it summarises, so its rating can be checked.

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Rating noteinferredquick card: inherits tier and sources from veh-mortar-rate-of-fire

Never build anything in front of your own mortar

Vehicles & Fire Support

This quick Card summarises a fuller Card but cited no sources of its own. It now carries every source of the Card it summarises, so its rating can be checked.

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Rating noteinferredquick card: inherits tier and sources from veh-mortar-safety-rules

Win condition is 100 points, scored by presence

Winning & Teamplay

This quick Card summarises a fuller Card but cited no sources of its own. It now carries every source of the Card it summarises, so its rating can be checked.

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Rating noteinferredquick card: inherits tier and sources from play-scoring-core-rule

Stand in the hotzone: you count double and everything pays double

Winning & Teamplay

This quick Card summarises a fuller Card but cited no sources of its own. It now carries every source of the Card it summarises, so its rating can be checked.

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Rating noteinferredquick card: inherits tier and sources from play-hotzone-doubles

Do not run to the zone

Winning & Teamplay

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Rating noteinferredquick card: inherits tier and sources from play-getting-to-zone

Capture towers and post your code digit

Winning & Teamplay

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Rating noteinferredquick card: inherits tier and sources from fob-towers-codes-hotzone, play-moving-hotzone

Join a squad; proximity voice leaks to the enemy

Winning & Teamplay

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Rating noteinferredquick card: inherits tier and sources from play-voice-channels, play-create-squad

Right-click the map as a helicopter passenger to request a drop-off

Winning & Teamplay

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Rating noteinferredquick card: inherits tier and sources from play-pings-dropoff

Everything is 50% off under Wardog 9

Winning & Teamplay

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Rating noteinferredquick card: inherits tier and sources from play-new-recruit-discount

Team kills cost $1,500 per player

Winning & Teamplay

This quick Card summarises a fuller Card but cited no sources of its own. It now carries every source of the Card it summarises, so its rating can be checked.

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Rating noteinferredquick card: inherits tier and sources from play-mistake-05, play-mistake-06
12 Sep 2026: 47 Field Manual entries changed | WARDOGS Actual