- 01
Load FMJ and leave it there
FMJ is the right round for almost every fight you will have this season. HP only wins against flesh: a target wearing nothing, or the legs, which no armor covers. AP does less damage than FMJ until the target wears Medium plate. Try it:
AmmoTarget21damage per chest hit [BETA]FMJ is the best of the three against light (l1).
Source: The three ammo types and the measured damage table. One rifle calibre, one test, a pre-launch build. A balance patch can move every number here.

Loose Ammo at the vendor. The three round types are separate tabs: Standard (FMJ), Flesh Damage (HP) and Armor Piercing (AP). A box of standard 5.56x45mm costs $15 [S1].In-game screenshot, Season 1 client, 15 Sep 2026 - 02
Buy Light plate and a helmet every life
A $400 [S1] Light plate takes 30% off every torso hit, and it is what turns HP into a 9 damage round. A $200 [S1] Light helmet stops you being one-tapped by almost anything. Buy both before every life, from your first match.
Plate Cuts damage by Price Unlock Light (L1) 30% $400 [S1] None Medium (L2) 40% $1,000 [S1] Wardog 30 Heavy (L3) 55% $2,000 [S1] Wardog 60 Super Heavy (L4) 65% $4,000 [S1] Above Wardog 60 
Gear, then Armor, at the vendor. The first plate costs $400 [S1]; the next needs a $50,000 [S1] unlock, and the last two stay locked until Wardog level 60 [S1] and Wardog level 100 [S1].In-game screenshot, Season 1 client, 15 Sep 2026 - 03
Against heavy plate, shoot the legs
No armor in the game covers the legs. A 65% Super Heavy plate does nothing for the thighs, so the most expensive player in the lobby takes full FMJ damage there. When a visibly plated enemy is in the open and your gun holds FMJ or HP, drop your aim to the thighs and hold it.
It stops working behind cover: sandbags and windows show you head and shoulders, which is where the armor is. Evidence: Legs are unarmored at every tier and The leg meta.
- 04
Do not trust a helmet against snipers
- 05
Settle it for your own gun in ten minutes
The firing range uses live ballistics and has armored dummies. This is the whole test:
- From the main menu, enter the firing range.
- Pull the lever beside a dummy to give it the armor tier you want to test.
- Fire single shots at the chest with each ammo type you own. Note the damage number on screen.
- Repeat at the head and at a leg. Write down every reading: one per round type, per body part.
T2-01Screenshot comingFiring range damage readout: FMJ against an unarmored dummy, cropped to the number. If your numbers differ from the table in step 1, trust yours and tell us. Evidence: Test it yourself in ten minutes.
The evidence behind this tutorial
- Confirmed The three ammo types and the measured damage table
- Likely The armor tier table
- Confirmed Legs are unarmored at every tier
- Confirmed The leg meta
- Disputed Helmets vs snipers: what actually stops a headshot
- Confirmed Test it yourself in ten minutes
Checked against Season 1 on 2026-09-13
